Spunkmeyer

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About Spunkmeyer

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  1. Your PC is right for Arma 2/OA. Check your EXPANSIONS window in the main menu of the game. Sometimes those kind of problems are inside that option because of the installation. Installation: 1) Arma 2 2) Arma 2 OA . Executing first Arma 2 and later Arma 2 OA. Or try to execute from Steam using "Arma 2 Operation Arrowhead". I don't know why but these problems exist. Are they 2 different games or did your purchashed the "Combined Operations"? Btw i have the same OS like you: Windows 7 x64 SP1.
  2. Yeah. you 're right. I was thinking i missed _this select 3 for the passed input. I fix now.
  3. You shouldn't use Time for respawning units without control. You should use "Count of units" or death because if you stay long time using the condition "time" the mission or server will overflow and that will cause lag and low fps. https://community.bistudio.com/wiki/countSide
  4. What do you mean?. Changing the loading image when you're loading a mission?. Make a "description.ext" and add inside: loadScreen = "picDirectory\myPic.paa"; Previously you need to create an image called "MyPic" with the extension .paa (ArmA format). Later, your mission will load using that image you chose. Try to use "TextView 2" program to convert pictures to .paa format: BI Tools 2.5 Download. * Make sure the proper size 256x256, 512x512, 1024x1024...
  5. It should work aswell. The radio Trigger manages this action: " null = [grpOne] execVM "script.sqf"; " in On Act. So try to add more radio triggers for every group: "null = [grpTwo] execVM "script.sqf";" Then script.sqf: _group = _this select 0; player addAction ["orderToMoveAI", "AIscript.sqf", _group]; And then AIscript.sqf: _grp = _this select 3; // Group _end = false; // Variable // Action moving = { _pos = [_this select 0, _this select 1,_this select 2]; _gridpos = mapgridposition _pos; point1 = _grp addwaypoint [position [_pos select 0, _pos select 1, 0], 0]]; // the previous mark on map point1 setwaypointtype "Move"; openMap [false, false]; TitleText format ["The Group is moving to grid: %1.", _gridpos]; _end = true; }; // Choosing where to move TitleText "Click on the map to set where you want the group to move."; if(!(visibleMap)) then { openMap [true, false]; }; onMapSingleClick '[_pos select 0, _pos select 1, _pos select 2] call moving'; waitUntil {_end || !(visibleMap)}; onMapSingleClick "";
  6. Weyland-Yutani is always looking for new players who love Arma 2 like me. I got Arma 3 aswell but i'm still playing Arma 2 because A3 isn't filling me so well like i thought. So , if you are Spanish or whatever and you like to play Coop mode and a bit futuristic missions (but not mods) call me or test our mission in our public server: A classic domination in Takistan, enhanced by Weyland-Yutani's Technology and more surprises added. Or even you wish to contact with me or join the military role you can use this link below: Contact us or Enlist now. Thank you.
  7. Make sure this part exists into server.cfg { template = "MyMap_Chernarus"; // omit the .pbo suffix difficulty = "regular"; // difficulty: recruit, regular, veteran or mercenary (see CfgDifficulties in the main game config) };
  8. Drone1 setCaptive true; // Not detected Drone1 allowDamage False; // No damage
  9. What are you trying to do? Maybe trying to make GroupOne to move?. How did you create the group? . Via script or Trigger?: Script: GroupOne = CreateGroup west; lead1 = GroupOne createUnit ["US_Soldier_TL_EP1", getpos player, [], 2 "NONE"]; sold2 = GroupOne createUnit ["US_Soldier_AR_EP1", getpos player, [], 2 "FORM"]; sold3 = GroupOne createUnit ["US_Soldier_AR_EP1", getpos player, [], 2 "FORM"]; sold4 = GroupOne createUnit ["US_Soldier_AR_EP1", getpos player, [], 2, "FORM"]; lead1 = leader GroupOne; lead1 setRank "Sargeant"; lead1 setSkill 1; // smart guy GroupOne setformation "Column"; And now what else you want?. To order them to move some point?. Just use your: act1 = PLAYER addaction ["orderToMoveAI", "AIscript.sqf"] ; \\ player addaction. Then AIscript: _end = false; // Variable // Action moving = { _pos = [_this select 0, _this select 1,_this select 2]; point1 = GroupOne addwaypoint [position [_pos select 0, _pos select 1, 0], 0]]; // the previous mark on map point1 setwaypointtype "Move"; openMap [false, false]; TitleText [ format["GroupOne is moving to position."], "PLAIN DOWN"]; _end = true; }; // Choosing where to move TitleText "Click on the map to set where you want GroupOne to move."; if(!(visibleMap)) then { openMap [true, false]; }; onMapSingleClick '[_pos select 0, _pos select 1, _pos select 2] call moving'; waitUntil {_end || !(visibleMap)}; onMapSingleClick ""; GroupOne should be moving to the selected waypoint.
  10. You didn't notice but this part of the forum is for Arma 2. But maybe the unit spawns are working like Arma 2.
  11. It's not working for me. Just blue screens and no "addaction".
  12. Is this still working on Arma 3?. Anything like that on Arma 2 CO? Thanks.
  13. i assumed.
  14. Is there anyone who made a flamethrower working with no addon/mod?