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Sgt.Spunkmeyer

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Everything posted by Sgt.Spunkmeyer

  1. Maybe there is a program for that. Just google it. It can be done manually, but difficult.
  2. Sgt.Spunkmeyer

    Arma 2 trigger help?

    You need to add a new dialog in DESCRIPTION.EXT. Something like this: In description.ext: class ImperialTxt { type = CT_STATIC; idc = -1; style = ST_LEFT; x = 0.0; y = 0.0; w = 0.3; h = 0.03; sizeEx = 0.023; colorBackground[] = {0.5, 0.5, 0.5, 0.75}; colorText[] = {0, 0, 0, 1}; font = "Zeppelin32"; text = ""; }; #include "ImperialDialogs\ImpDiags.hpp" // making reference to ImpDiags.hpp in ImperialDialogs Directory. Make a directory called "ImperialDialogs" and make a file inside called "ImpDiags.hpp". Open ImpDiags.hpp and put this: class ImpDiag1 { idd=-1; movingEnable=0; duration=10; fadein=0.2; fadeout=0.3; name="ImpDiag1"; onLoad = "uiNamespace setVariable ['ImpDiag1', _this select 0]"; class controls { class ImpDiag1: ImperialTxt { idc=50; style="16+2+512"; lineSpacing=0.95; text="Halt!. You're in a Resctricted Area managed by the Galactic Empire!"; x=0.35;y=0.14; // position for the text w=0.4;h=0.2; // size colorBackground[]={0,0,0,0}; colorText[]={0.4,0,1,1}; size=0.19; sizeEx = 0.039; // Size }; }; }; Now make a call in your mission or just make a trigger in your editor to check it adding this line in "On ACT": 10 cutRsc ["ImpDiag1","PLAIN",1]; // Shows the text on the screen in the pre-designated position. The text will show ...and end.
  3. Sgt.Spunkmeyer

    Trying to mod Campaign

    I'm sorry mate but i don't know that mod and i'm not using any mod. I prefer add new functions without modding because people need to get those same files to get worked. By the way i prefer to use .ogg instead of .wss. They are smaller and have a decent quality. And don't worry , the Audience is listening...
  4. Sgt.Spunkmeyer

    Cherno Life Cant Give Money

    I'm sorry. Never played Life Mods.
  5. Sgt.Spunkmeyer

    Remove Object from car

    What do you mean? You can add or remove ammo, attach objects, destroy their lights or turn them off, but you cannot delete basic parts from it , just like its roof or windows. A vehicle is an object, an unit which can be damaged, healed, deleted, teleported, attached or get it invisible. Maybe i'm wrong but i don't think it can be possible.
  6. Destroy an indestructible object?. Just make a fake destruction. Make a fake explosion and use: Deletevehicle satellite (satellite is the name of the Land_SatellitePhone_F). The object will be destroyed.
  7. Sgt.Spunkmeyer

    Teleport All Player For me

    That sounds like hacking. You shouldn't teleport anybody/anything if you're not an admin in the server. I'm sorry. I'm not helping you anyways.
  8. Download BI Tools 2.5.1 Oxygen 2 Personal Edition for Arma II - model editing and animation package Visitor 3 Personal Edition for Arma II - terrain and map editing TexView 2 - texture convertor and viewer BinPBO Personal Edition - packer-unpacker. Sound Tools - sound and lipsync utilities FSM Editor - tool to edit and compile fsms used in Arma 2 BinMake - conversion tool Tools Drive - main working directory for tools with mandatory data files FontToTga - utility to create fonts for Arma 2
  9. .... Try to use Google Translator. Maybe you'll get more assistance. It's just a tip. Попробуйте использовать Google Translator. Может быть, вы получите больше помощи. Это просто подсказка.
  10. TF1776 is a good server for Arma 2 OA/CO ,using a custom modification of Domination (not MOD required). Try these next tips: 1) Are you sure you're using a legit copy of Arma2/OA/CO?. 2) So, try to check your filters. Maybe you changed and didnt notice. 3) Try the filter: "Domi". Then all the Domination Servers will appear. 4) If not, i don't know...
  11. Sgt.Spunkmeyer

    Win7 64bit: Arma 2 starts, OA not

    Your PC is right for Arma 2/OA. Check your EXPANSIONS window in the main menu of the game. Sometimes those kind of problems are inside that option because of the installation. Installation: 1) Arma 2 2) Arma 2 OA . Executing first Arma 2 and later Arma 2 OA. Or try to execute from Steam using "Arma 2 Operation Arrowhead". I don't know why but these problems exist. Are they 2 different games or did your purchashed the "Combined Operations"? Btw i have the same OS like you: Windows 7 x64 SP1.
  12. Sgt.Spunkmeyer

    Addaction script help

    Yeah. you 're right. I was thinking i missed _this select 3 for the passed input. I fix now.
  13. You shouldn't use Time for respawning units without control. You should use "Count of units" or death because if you stay long time using the condition "time" the mission or server will overflow and that will cause lag and low fps. https://community.bistudio.com/wiki/countSide
  14. Sgt.Spunkmeyer

    help with arty

  15. Sgt.Spunkmeyer

    Alter splash

    What do you mean?. Changing the loading image when you're loading a mission?. Make a "description.ext" and add inside: loadScreen = "picDirectory\myPic.paa"; Previously you need to create an image called "MyPic" with the extension .paa (ArmA format). Later, your mission will load using that image you chose. Try to use "TextView 2" program to convert pictures to .paa format: BI Tools 2.5 Download. * Make sure the proper size 256x256, 512x512, 1024x1024...
  16. Sgt.Spunkmeyer

    Addaction script help

    It should work aswell. The radio Trigger manages this action: " null = [grpOne] execVM "script.sqf"; " in On Act. So try to add more radio triggers for every group: "null = [grpTwo] execVM "script.sqf";" Then script.sqf: _group = _this select 0; player addAction ["orderToMoveAI", "AIscript.sqf", _group]; And then AIscript.sqf: _grp = _this select 3; // Group _end = false; // Variable // Action moving = { _pos = [_this select 0, _this select 1,_this select 2]; _gridpos = mapgridposition _pos; point1 = _grp addwaypoint [position [_pos select 0, _pos select 1, 0], 0]]; // the previous mark on map point1 setwaypointtype "Move"; openMap [false, false]; TitleText format ["The Group is moving to grid: %1.", _gridpos]; _end = true; }; // Choosing where to move TitleText "Click on the map to set where you want the group to move."; if(!(visibleMap)) then { openMap [true, false]; }; onMapSingleClick '[_pos select 0, _pos select 1, _pos select 2] call moving'; waitUntil {_end || !(visibleMap)}; onMapSingleClick "";
  17. Weyland-Yutani is always looking for new players who love Arma 2 like me. I got Arma 3 aswell but i'm still playing Arma 2 because A3 isn't filling me so well like i thought. So , if you are Spanish or whatever and you like to play Coop mode and a bit futuristic missions (but not mods) call me or test our mission in our public server: A classic domination in Takistan, enhanced by Weyland-Yutani's Technology and more surprises added. Or even you wish to contact with me or join the military role you can use this link below: Contact us or Enlist now. Don't play alone Arma 2! Thank you.
  18. Sgt.Spunkmeyer

    Help with dedicated server setup

    Make sure this part exists into server.cfg { template = "MyMap_Chernarus"; // omit the .pbo suffix difficulty = "regular"; // difficulty: recruit, regular, veteran or mercenary (see CfgDifficulties in the main game config) };
  19. Sgt.Spunkmeyer

    Indestructible Vehicle

    Drone1 setCaptive true; // Not detected Drone1 allowDamage False; // No damage
  20. Sgt.Spunkmeyer

    Addaction script help

    What are you trying to do? Maybe trying to make GroupOne to move?. How did you create the group? . Via script or Trigger?: Script: GroupOne = CreateGroup west; lead1 = GroupOne createUnit ["US_Soldier_TL_EP1", getpos player, [], 2 "NONE"]; sold2 = GroupOne createUnit ["US_Soldier_AR_EP1", getpos player, [], 2 "FORM"]; sold3 = GroupOne createUnit ["US_Soldier_AR_EP1", getpos player, [], 2 "FORM"]; sold4 = GroupOne createUnit ["US_Soldier_AR_EP1", getpos player, [], 2, "FORM"]; lead1 = leader GroupOne; lead1 setRank "Sargeant"; lead1 setSkill 1; // smart guy GroupOne setformation "Column"; And now what else you want?. To order them to move some point?. Just use your: act1 = PLAYER addaction ["orderToMoveAI", "AIscript.sqf"] ; \\ player addaction. Then AIscript: _end = false; // Variable // Action moving = { _pos = [_this select 0, _this select 1,_this select 2]; point1 = GroupOne addwaypoint [position [_pos select 0, _pos select 1, 0], 0]]; // the previous mark on map point1 setwaypointtype "Move"; openMap [false, false]; TitleText [ format["GroupOne is moving to position."], "PLAIN DOWN"]; _end = true; }; // Choosing where to move TitleText "Click on the map to set where you want GroupOne to move."; if(!(visibleMap)) then { openMap [true, false]; }; onMapSingleClick '[_pos select 0, _pos select 1, _pos select 2] call moving'; waitUntil {_end || !(visibleMap)}; onMapSingleClick ""; GroupOne should be moving to the selected waypoint.
  21. You didn't notice but this part of the forum is for Arma 2. But maybe the unit spawns are working like Arma 2.
  22. Sgt.Spunkmeyer

    Live feed control (LFC)

    It's not working for me. Just blue screens and no "addaction".
  23. Sgt.Spunkmeyer

    Live feed control (LFC)

    Is this still working on Arma 3?. Anything like that on Arma 2 CO? Thanks.
  24. Is there anyone who made a flamethrower working with no addon/mod?
  25. Sgt.Spunkmeyer

    Flamethrower

    i assumed.
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