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RellyRell

Member
  • Content Count

    73
  • Joined

  • Last visited

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Community Reputation

36 Excellent

About RellyRell

  • Rank
    Corporal

Contact Methods

  • Website URL
    https://3rd-sfg.com
  • Biography
    “For the strength of the Pack is the Wolf, and the strength of the Wolf is the Pack.”
  • Twitter
    https://twitter.com/3rdSFOCommunity
  • Youtube
    https://www.youtube.com/channel/UCJLEBncdc7W8-ZgvMUgdh1A/featured
  • Steam url id
    https://steamcommunity.com/id/Rellsworld/
  • Twitch.Tv
    twitch.tv/Rellsworld

Profile Information

  • Gender
    Male
  • Location
    Canada
  • Interests
    Aviation, Special Forces, Armed Forces, Special Operations, Special Operations Aviation, Combat Medical, Logistics, Administation

Recent Profile Visitors

2495 profile views
  1. RellyRell

    USP Gear & Uniforms

    Stay focused on your project and don't bother wasting the limited time that you do have responding to comments made by individuals like this. He obviously doesn't understand.. Just leave it at that. Responding doesn't do anything but add fuel to a fire that doesn't need to burn. You're all putting in appreciated work into the little community that we have left, continue doing what you do best.
  2. RellyRell

    United States Air Force( 2015)

    This is great news!
  3. Some reference pictures for you @warlord554
  4. What weapon system will be on the UH-60s?
  5. This is already possible with Duda's Advanced Sling Loading and works pretty well.
  6. RellyRell

    Arma 4 a look to the future

    I personally think it's way too early for Arma 4. There's still a whole lot of work that need to be attended to with A3..
  7. RellyRell

    SPIE Addon

    Oh very nice, didn't think anybody was going to tackle this. Excited to see this in arma.
  8. Any luck with the optimization?
  9. RellyRell

    Ravage

    No problem at all !
  10. RellyRell

    Ravage

    //Random Starting loadout 0 = [this] call rvg_fnc_equip; this addEventHandler ["Fired", {_this spawn RVG_fnc_Fired}]; //Bandit Camps Text: Camp Condition: (vehicle player) in thislist On Act: _nul = [thistrigger] spawn rvg_fnc_spawnBanditCamp //Make Traders this setVariable ["isTrader", "rvg_supplies_s", true]; this setVariable ["isTrader", "rvg_gear_s", true]; this setVariable ["isTrader", "rvg_arms_s", true]; //Fill boxes nul = [this] execVM "scripts\system\rvgFill_weap.sqf"; nul = [this] execVM "scripts\system\rvgfill.sqf"; //Make Survivor [_unit, _x] remoteExec ["addAction", 0, true]; } forEach [ ["Recruit Unit", "\ravage\actions\recruit.sqf",[_unit], 1, false, true, "", "alive _target && {group _target != group _this}"], ["Dismiss Unit", "\ravage\actions\dismiss.sqf",[_unit], 1, false, true, "", "alive _target && {group _target == group _this}"] ];
  11. Glad to hear progress is still being made despite the issues.
  12. Slobbering just a bit.
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