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72 ExcellentAbout Broseph_Stalin90
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BloodLust (Version 2022.04.13)
Broseph_Stalin90 replied to zooloo75's topic in ARMA 3 - ADDONS & MODS: COMPLETE
Damn, that was quick! Nice! -
Saaret : An Island Jungle Map [WIP]
Broseph_Stalin90 replied to Orion1234's topic in ARMA 3 - ADDONS & MODS: DISCUSSION
This is looking good! I'm interested in seeing the final product, these somewhat smaller maps (like BI Utes or Porto) can open up for some unique map wide, smaller scale operations.- 37 replies
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- terrain
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cytech underground terrain Cytech Industries
Broseph_Stalin90 replied to Cytech Industries's topic in ARMA 3 - ADDONS & MODS: COMPLETE
I figure it doesn't affect other maps, but the Cytech options under mission attributes (Editor) only work on the Cytech map itself, right? I don't want to accidentally add dependencies or affect a mission on a different map in some way (Cytech effects, view distance control, etc) by adding a mission title, for example. -
Thanks for keeping this up to date, I really like the fictional Chernarussian conflict. Have you considered making a faction for a possible victorious ChDKZ? Maybe using more standardized equipment instead of looking like insurgents, using older Russian equipment like the DPR or South Ossetia Army.
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This sounds interesting! I feel there has always been a distinct lack of South American/Caribbean factions and islands for the Arma games.
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terrain Bastek - A middle east terrain with Arma 3 assets!
Broseph_Stalin90 replied to Vectif's topic in ARMA 3 - ADDONS & MODS: DISCUSSION
I like the usage of churches and more western looking buildings being used instead of just mudhuts and Zargabad urban buildings, it makes the area seem like something out of developed Saudi Arabia or going more eastern, perhaps parts of Tehran. -
ACE3 - A collaborative merger between AGM, CSE, and ACE
Broseph_Stalin90 replied to acemod's topic in ARMA 3 - ADDONS & MODS: COMPLETE
Is there a way to disable advanced fatigue on specific units in the editor (init line, etc)? I used the vanilla way of disabling fatigue, but I'm guessing ACE overwrites it, and setting the performance factor to max only goes to 2, which doesn't completely negate the effects for these specific units. -
Ignore missing .pbo files/mission requirements
Broseph_Stalin90 posted a topic in ARMA 3 - QUESTIONS & ANSWERS
So I'm pretty experienced with Arma editors, but I've been wondering about this since the Arma 2 days. I know how to remove dependencies from missions, but when I remove a mod/addon and have to resave 20+ missions, it can be time consuming. Is there a universal way to ignore small dependencies without having to edit the mission.sqf? For example, I want to remove a module of ACE3 (medical/explosives), but I'd end up having to resave all of my missions. It is a small change, and would automatically just make the FAK vanilla instead of auto changing to bandages, etc, so it's not like it should crash the mission with the dependency missing. -
This sounds great, and those units look amazing! I'm really interested in the fictional Green Sea region, so mods fleshing out those factions, especially historically, are really nice to see.
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- takistan
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This sounds great! The new DLC is amazing, but it is clearly lacking some of the factions and equipment from Unsung. Will you continue to make use of S&S for uniforms/vests, or will all of the factions use Prairie Fire equipment? Both?
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LAMBS Improved Danger.fsm
Broseph_Stalin90 replied to nkenny's topic in ARMA 3 - ADDONS & MODS: COMPLETE
This is great! This (along with the other LAMBS stuff, like Orks and Suppression) make Arma feel so fresh, especially since I play single player 99% of the time. I've a question about the settings though, I disabled danger.fsm for player group, and that got them following and responding to orders, but what does the other player group option do if I disable/enable it, I think it's called reaction? -
ACE3 - A collaborative merger between AGM, CSE, and ACE
Broseph_Stalin90 replied to acemod's topic in ARMA 3 - ADDONS & MODS: COMPLETE
I haven't tested it myself, but compatibility with the base campaigns might be as simple as disabling ACE medical and explosives, perhaps repair as well, through the CBA menu. I play single player primarily, and at least for my own scenarios, I rarely run into issues with my scripts or missions as a whole while using ACE. -
The new assets look great, especially that G28! Will classnames remain the same, or will older missions using BWMod have to be updated?
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[GM] Cold War - Nogovan Armed Forces
Broseph_Stalin90 replied to R0adki11's topic in ARMA 3 - ADDONS & MODS: COMPLETE
If I'm not mistaken, didn't Yugoslavia have a weird mix like that in real life? I know they had their Zastava AK platforms which used eastern block rounds? PKM's of course did, and then I think they also used an MG42 (MG3?) variant.