Red Partisan

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About Red Partisan

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  1. With that script, I assume I write "this execVM "script.sqf""; in a trigger and disableAI "MOVE"; in the init of the jet? After take off will it follow waypoints as normal?
  2. map

    A simple one to use could be the statue of the Soviet troops or the T-34 statue from Chernarus. I'm sure I've seen a Lenin statue floating around somewhere too.
  3. God I'm so ready for this haha. I enjoy seeing the word 'soon' about anything in your post! :D
  4. factions

    So the FIA overhaul doesn't necessarily require the SFF vehicles? Everything will function correctly, such as FIA vehicles used in the campaign or other missions?
  5. factions

    Really enjoying your units, especially the Syndikat overhaul and the Abu Sayyaf units, makes for some plausible modern scenarios on Tanoa. Have you considered perhaps making a version of the FIA overhaul that uses the RHS vehicles (Or vanilla, like your Syndikat) instead of the SFF vehicles?
  6. Since the MGP seems to be at a stable, non changing status now, have you considered updating this? It seems to have flown under the radar, but I was making use of them in a few missions!
  7. I hope there is a way to get them to move without player intervention! I never thought I'd see trains in Arma! If there is a way to have AI drive them, will there be ways to 'stop' the train as a mission objective, etc?
  8. Has anyone else experienced an issue where the doors will not open on houses? I've not tested it on 100% of all the buildings, but the ones I've noticed seem to be all the Takistan buildings.
  9. I'm having a bit of an issue with something, and probably not this addon specifically, but this is being effected and I'm curious as to if anyone else has experienced it. I'm finding some factions are spawning with random head/face gear, and not just balaclavas, etc, but ridiculous things like hair or gas masks from other mods. As an example, the Russians in this addon will do this, and another faction I've seen effected are the Serbian units from RHS SAF. I'm wondering if anyone else is seeing this on these (or other) units too?
  10. ^ That's what I thought in regards to the SSh68, since you're using GREF it may be worthwhile to use their woodland camo and the new woodland PAGST helmet for the SAA.
  11. I thought there was a 6b7 already in RHS? It might be a 6b7-1m, however, so I'm not sure how different the 1m is from the regular 6b7.
  12. Are the flora units considered late war, if so, that'd be roughly 2007 right? Have you considered using the 6b7 for some of those units if they are in fact late war? As in a lot of photos I see of 07-12, it seems infantry used the 6b7 with the painted camo, or was the SSh68 really still that widespread at that point?
  13. Was that the GAF M56 model in the recent RHS update? I ask because I don't see anyone else making quality East German stuff, and RHS has randomly added Cold War stuff at times (Like with the M56). I'm sure a joint dev of RHS and this would just be a wet dream, but I thought I'd ask haha!
  14. So today I subscribed to a new addon (Project Opfor) after recently downloading RHS on workshop. My problem came about as I launched Arma today, it said all of my addons from the workshop were being updated, something like 28GB. The second part of this problem is that it started allocating space and downloading in the wrong damn drive, my C:/ drive that doesn't even have Arma 3 installed on it! So my first question, is how do I make Arma 3 workshop download shit to the right bloody drive again? I've tried unsubscribing, but no luck, and if I get this sorted, how will I be certain workshit won't redownload all my addons again at random? I also have noticed that despite uninstalling workshop mods, I still see them under workshop/content under my D:/ drive that contains Arma 3. Things are all kinds of fucked up for no reason, so any help would be greatly appreciated!
  15. I thought the G3A3 (Included in NiArms) was used by the West Germans by at least the mid 80's?