eric963

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About eric963

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    Corporal
  1. Good news. Thx. Sent from my iPhone using Tapatalk
  2. Thx for continuing to update this mission. I Sent from my iPhone using Tapatalk
  3. Thanks for the update. My groups really enjoys playing this!!!
  4. Update on kp_loadout V955 - mouse wheel load option appears and functions properly ( previous attempt was operator error. Needed a 2nd vehicle there for the option to appear) but the next time you load the mission the fob is not there and you are placed on a little island. Happens with vanilla or rhs presets. Note: when making the changes you posted the line numbers did not match where you wanted them to be made. V96dev - the insertion line numbers matched your instructions. The load option worked correctly and next session loaded in properly. Would the .96dev version work with our .955 save? Thanks Eric
  5. I'll check my changes again tonight and if I still can't get it to work I'll join discord and share the pbo. Your mission is all my small group like to play now. Can't wait for civilian death penalties, my guy will all have to learn a little fire control. Thanks again!! Sent from my iPhone using Tapatalk
  6. OK, made the changes but still no scroll wheel LOAD option. Below is what works in my basic test mission. Am I missing something else that needs to be set? // CONFIG START // Should loadouts from the arsenal of the player be available? _arsenal_loadouts = false; // Array for predefined loudouts // Format: ["NAME",["ITEM CLASSNAME","ITEM CLASSNAME","ITEM CLASSNAME"]] _predefined_loadouts = [ ["AA Ammo (2)",["rhs_fim92_mag","rhs_fim92_mag"]], ["Jav Ammo(2)",["rhs_fgm148_magazine_AT","rhs_fgm148_magazine_AT"]] ]; // Classnames of objects which should be provide loading functionality // you can leave it empty, if you just want objects where you've written in the init line: this setVariable ["KP_loadout_cargo_object",1]; // if you want to add objects during a mission to the list of objects do: KP_loadout_cargo_objects pushBack X; publicVariable "KP_loadout_cargo_objects"; (X -> the spawned object which you want to add) _object_classnames = [ "rhsusf_M977A4_AMMO_BKIT_usarmy_wd" ]; // CONFIG END
  7. @Wyqer I'm trying to use your kp_load_loadout_cargo.sqf in our kp_liberation mission. I have it working fine in my test mission (have the [] execVM "kp_load_loadout_cargo.sqf" in my init.sqf but when I try to add it to liberation mission the scroll wheel option to LOAD does not appear. Is there a specific place I need to add that ( [] execVM "kp_load_loadout_cargo.sqf)? I am not using the arsenal option. Thanks Eric
  8. From version 1.1 "Fixed copying of keys from key folder (eg RHS used key not keys)." Just to clarify for me, I'm getting an error box: CopyKeysFromModsStipMenuItem_Click _ An exception occurred: Could not find directory 'G:|Games\SteamCMD|steamapps\workshop\content\107410\773759919\keys'. and then I can click OK to contine. Is this what is supposed to happen or should the key be copied from the \key directory? Thanks Again Eric
  9. I reset-up my dedicated server for use with your program and its working great!! I have a question concerning the symbolic link names it uses for the mods... @ACE_Compat_-_RHS_Armed_Forces_of_the_Russian_Federation I already have the mod installed but can I shorten that link name and change the name in the mods.cfg to match and not mess anything up? Thanks Eric
  10. Will give new update a try tonight. Thx!! Sent from my iPhone using Tapatalk
  11. audio dlc

    Great news. Will be using your mod tonight with our group. Sent from my iPhone using Tapatalk
  12. audio dlc

    Quick question for you guys using this mod. Are the RHS vehicle sounds louder than the vanilla sounds. With vanilla sounds what happens is when we hear the vehicles they are already on top of us. Thanks Eric Sent from my iPhone using Tapatalk
  13. Take a look at the 1.0.0 patch notes. I thought that feature was removed. Sent from my iPhone using Tapatalk
  14. No issues here. Played about 5 hours straight with people coming and going. Sent from my iPhone using Tapatalk
  15. Thanks for the quick fix on the destroyed vehicle markers!!! Sent from my iPhone using Tapatalk