Download via GitHub
Workshop versions will be updated in the next couple of minutes.
Use a fresh save/campaign for 0.96. Using an old 0.955 save could cause issues.
If you need the old missionfile to finish your campaign first, you can still download it at the GitHub releases tab.
Added: BI Support System functionality. (Currently deactivated, as there are still issues in MP)
Added: Parameter for access to the Support System -> Disabled, Commander, Whitelist, Everyone.
Added: BI Artillery support for artillery vehicles and mortars (if built manned or AI ordered to get in as crew).
Added: Players can request artillery support from players (generates task).
Added: Civil Reputation.
Added: Config variables in kp_liberation_config.sqf.
Added: Reputation penalty for killing civilians.
Added: Reputation penalty for killing allied resistance fighters.
Added: Reputation penalty for seizing civil vehicles.
Added: Reputation penalty for destroyed/damaged civil buildings. (evaluated only on capture a sector event)
Added: Mission parameter to choose building penalty for damaged or only destroyed buildings.
Added: Reputation gain for liberated sectors.
Added: After capturing a sector you might find wounded civilians. You can also gain reputation for offering medical support.
Added: Civil informant.
Added: If you've a good reputation, a civil informant can rarely spawn at blufor sectors.
Added: Intel increase, if you capture the informant and bring him back to a FOB.
Added: There is a chance that an informant will reveal a time critical task to kill a HVT.
Added: Asymmetric Threats.
Added: Possibility of IEDs in blufor sectors, if you have a bad civil reputation.
Added: Own logistic convoys can be ambushed by guerilla forces.
Added: Value for guerilla strength which will be affected by the events connected to guerilla forces.
Added: Guerilla forces presets.
Added: Dynamic guerilla forces equipment depending on their strength value.
Added: Chance that guerilla forces will join the fight at a sector as friend or foe. (depends on reputation)
Added: Possibility of a guerilla ambush in blufor sectors (additional to IEDs).
Added: Chinese Simplified localization. Thanks to nercon
Added: Automatic server restart script for dedicated servers. Thanks to k4s0
Added: Settings in the mission parameters for particular debug messages.
Added: Factory map markers now indicate which production facilities are available there.
Added: LoW Civilians.
Added: LoW UAV backpacks to the default blacklist.
Added: LoW AL-6 Pelican UAV.
Added: Some of the new RHS vehicles.
Added: Turkish localization. Thanks to Carbneth
Added: Parameter to set a cooldown for using mobile respawns.
Updated: English ingame tutorial texts in stringtable. Thanks to FatRefrigerator
Removed: Liberation skill handling of AI units, as BI do this good enough now concerning wounds, etc.
Removed: Vehicle explosion chance script for convoy ambush.
Removed: Old debug messages.
Tweaked: Terrain alignment will be persistent during repeat building of objects (like walls). Thanks to veteran29
Tweaked: Some reordering of UI elements.
Tweaked: Localization support for the extended options menu. Thanks to nercon
Tweaked: Highlight color in production list changed to blue instead of misleading green.
Tweaked: Amounts of resources on each FOB and production site is now visible in logistic dropdown menu as (Supplies/Ammo/Fuel).
Tweaked: Removed the logistic convoy cap of 26 (which was due to the alphabet).
Tweaked: Captured enemy vehicles are now also listed in the commanders zeus interface.
Tweaked: Cities won't be able to produce resources anymore.
Tweaked: IED count in cities, capitals and factories is now dependend on the civil reputation.
Tweaked: Corrected some strings in the stringtable.
Tweaked: Factories don't have all facilities from the start anymore. The facility they start with is set at campaign start.
Tweaked: Replaced all deprecated BIS_fnc_selectRandom with the engine solution selectRandom.
Tweaked: Server log will now contain the [STATS] message of all clients. (players and HCs)
Tweaked: Preset system split to select blufor, opfor, resistance and civilians independently. Thanks to Applejakerie
Tweaked: Capitals, cities and factories are now basically guarded by "militia" forces. Switching to regular army if the enemy combat readiness is increased.
Tweaked: Static weapons array missed some weapons.
Tweaked: Civil vehicles are now saved at a FOB after they were seized by players.
Tweaked: Some small code optimizations and format corrections.
Fixed: Player got custom recoil and aiming coefficients on respawn.
Fixed: Rare script error on closing respawn screen directly after joining the mission.
Fixed: Players could deploy multiple FOBs when they selected deploy fast enough on the same container.
Fixed: It was possible to disassemble a mortar in preview.
Fixed: Preview vehicles could get saved if you shut down the mission right after canceling the build process or if you'd still the preview in front you.
Fixed: Small issues due to the default "hold fire" combat mode for AI.
Fixed: Single Infantry units weren't saved sometimes.
Fixed: Paratroopers got sometimes an attack helicopter instead of a transport helicopter.
Fixed: Rescue helipad blocked building in their near vicinity.
Fixed: MPKill Eventhandler issue when using ACE.
Fixed: Function to buy a logistic truck worked but caused an error in dedicated server environment.
Fixed: Couldn't build under powerlines.
Fixed: Items in backpack weren't checked by arsenal blacklist crawler.