Boose82

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About Boose82

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  1. When can we expect this I ask?
  2. Edit I have the models for this completed ( I got my old ones to work) I am in need of a spray can model, does any one have anything?
  3. Did you try setting the AddonPrefix in AddonBuilder to the same as the PBO is called - this fixed my problem
  4. So im Stuck still I thought io would show everything i have got Config.cpp #define public 2 class CfgPatches { class Craft_weapons { units[] = {}; weapons[] = {}; magazines[] = {}; ammo[] = {}; requiredVersion = 0.1; requiredAddons[] = { "exile_client", "a3_data_f", "a3_weapons_f", "a3_structures_f" }; }; }; class CfgMagazines { class CA_Magazine; class Exile_Item_BWP: CA_Magazine { author="Boose"; count=1; scope=2; displayName="Weapon Components"; descriptionShort = "Some random weapon components"; displaynameshort="Boose_WP"; mass=10; model = "\wpnprt\wpn_prt.p3d"; Picture = "\wpnprt\Data\wpn_prt\WeaponParts.paa"; quality = 3; }; }; class BIS_AddonInfo { author="BooseTV"; timepacked="1469482329"; }; wpn_prt_scp.rvmat ambient[]={1,1,1,1}; diffuse[]={1,1,1,1}; forcedDiffuse[]={0,0,0,0}; emmisive[]={0,0,0,1}; specular[]={1,1,1,1}; specularPower=500; PixelShaderID="Super"; VertexShaderID="Super"; class Stage1 { texture="\wpnprt\Data\wpn_prt\WeaponParts_nohq.paa"; uvSource="tex"; class uvTransform { aside[]={1,0,0}; up[]={0,1,0}; dir[]={0,0,0}; pos[]={0,0,0}; }; }; class Stage2 { texture="#(argb,8,8,3)color(0.5,0.5,0.5,1,DT)"; uvSource="tex"; class uvTransform { aside[]={4,0,0}; up[]={0,4,0}; dir[]={0,0,0}; pos[]={0,0,0}; }; }; class Stage3 { texture="#(argb,8,8,3)color(0,0,0,0,MC)"; uvSource="tex"; class uvTransform { aside[]={1,0,0}; up[]={0,1,0}; dir[]={0,0,0}; pos[]={0,0,0}; }; }; class Stage4 { texture="\wpnprt\Data\wpn_prt\WeaponParts_as.paa"; uvSource="tex"; class uvTransform { aside[]={1,0,0}; up[]={0,1,0}; dir[]={0,0,0}; pos[]={0,0,0}; }; }; class Stage5 { texture="\wpnprt\Data\wpn_prt\WeaponParts_smdi.paa"; uvSource="tex"; class uvTransform { aside[]={1,0,0}; up[]={0,1,0}; dir[]={0,0,0}; pos[]={0,0,0}; }; }; class Stage6 { texture="#(ai,64,64,1)fresnel(4.01,2.86)"; uvSource="tex"; class uvTransform { aside[]={1,0,0}; up[]={0,1,0}; dir[]={0,0,0}; pos[]={0,0,0}; }; }; class Stage7 { texture="..\a3\data_f\env_land_co.paa"; uvSource="tex"; class uvTransform { aside[]={1,0,0}; up[]={0,1,0}; dir[]={0,0,0}; pos[]={0,0,0}; }; }; wpn_prt.rvmat ambient[]={1,1,1,1}; diffuse[]={1,1,1,1}; forcedDiffuse[]={0,0,0,0}; emmisive[]={0,0,0,1}; specular[]={1,1,1,1}; specularPower=33.599998; PixelShaderID="Super"; VertexShaderID="Super"; class Stage1 { texture="\wpnprt\Data\wpn_prt\WeaponParts_nohq.paa"; uvSource="tex"; class uvTransform { aside[]={1,0,0}; up[]={0,1,0}; dir[]={0,0,0}; pos[]={0,0,0}; }; }; class Stage2 { texture="#(argb,8,8,3)color(0.5,0.5,0.5,1,DT)"; uvSource="tex"; class uvTransform { aside[]={4,0,0}; up[]={0,4,0}; dir[]={0,0,0}; pos[]={0,0,0}; }; }; class Stage3 { texture="#(argb,8,8,3)color(0,0,0,0,MC)"; uvSource="tex"; class uvTransform { aside[]={1,0,0}; up[]={0,1,0}; dir[]={0,0,0}; pos[]={0,0,0}; }; }; class Stage4 { texture="\wpnprt\Data\wpn_prt\WeaponParts_as.paa"; uvSource="tex"; class uvTransform { aside[]={1,0,0}; up[]={0,1,0}; dir[]={0,0,0}; pos[]={0,0,0}; }; }; class Stage5 { texture="\wpnprt\Data\wpn_prt\WeaponParts_smdi.paa"; uvSource="tex"; class uvTransform { aside[]={1,0,0}; up[]={0,1,0}; dir[]={0,0,0}; pos[]={0,0,0}; }; }; class Stage6 { texture="#(ai,64,64,1)fresnel(4.01,2.86)"; uvSource="tex"; class uvTransform { aside[]={1,0,0}; up[]={0,1,0}; dir[]={0,0,0}; pos[]={0,0,0}; }; }; class Stage7 { texture="..\a3\data_f\env_land_co.paa"; uvSource="tex"; class uvTransform { aside[]={1,0,0}; up[]={0,1,0}; dir[]={0,0,0}; pos[]={0,0,0}; }; }; Files / File Structure I end up with it not finding the p3d or the paa. At my whits end
  5. This is the exact same problem I am having
  6. So it has got to be the config and how to call and the rvmats file calls
  7. I too have this problem
  8. Yea im using the addon builder to pack iit each time and it says successful. But if I try to binarize it i get Build Failed. Result code= -1073741819 Binarize task failed
  9. PBO Manager I have to go back to work - do you think the size of my p3d file has anything to do with it Right back to work emailed you a link
  10. It didnt !! Im just trying everything. It gives me the erro it cant load the p3d file. Does this mean theres something wrong with that file?
  11. Im trying this now model = "\arma3\@boose\addons\boose\models\weaponparts.p3d"; Picture = "\arma3\@boose\addons\boose\images\weaponparts.paa";
  12. Such a shame. Guess its arma 3 sync for people then !
  13. Is there a way to make AI use this? note Might be a silly question sorry
  14. Is this on steam?