tinboye
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ZKs -=LOST=- MP Survival Mission (Now With Base Building)
tinboye replied to zonekiller's topic in ARMA 3 - USER MISSIONS
Yes- 377 replies
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ZKs -=LOST=- MP Survival Mission (Now With Base Building)
tinboye replied to zonekiller's topic in ARMA 3 - USER MISSIONS
The DB is just a txt file that stores things. You just need to make a basic server with server.cfg and point it to the mission pho. And then make a bat file to launch arma3 server with the required mods- 377 replies
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tinboye started following Vortorsk Terrain
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terrain Vortorsk Terrain
tinboye replied to crazy mike's topic in ARMA 3 - ADDONS & MODS: DISCUSSION
looking good, cannot wait to try the map out -
Downloading workshop content to server using steamcmd?
tinboye replied to jumbobreakfast's topic in ARMA 3 - SERVERS & ADMINISTRATION
place the bat in your steamcmd folder, set what mods you want to download, any in the list you do not want to use, then place a :: in front of the line. if using my version, you just set the false to true and it will enable, or my alternative version, you can manually enter the steam workshop ID, and just download 1 mod at a time. -
Downloading workshop content to server using steamcmd?
tinboye replied to jumbobreakfast's topic in ARMA 3 - SERVERS & ADMINISTRATION
here is the most recent scripts which have been updated. https://github.com/tinboye/Steam_workshop_scripts -
Downloading workshop content to server using steamcmd?
tinboye replied to jumbobreakfast's topic in ARMA 3 - SERVERS & ADMINISTRATION
Yes. And I have tested with steam guard. And it will prompt u to type that in even Sent from my SM-N910W8 using Tapatalk -
Downloading workshop content to server using steamcmd?
tinboye replied to jumbobreakfast's topic in ARMA 3 - SERVERS & ADMINISTRATION
ive never experienced this issue. there must be an issue with your steamcmd, firewall, folder permissions etc. delete everything from the steamcmd folder except the bat files, then redownload steamcmd.exe run steamcmd.exe by itself first. and login to steam then exit steamcmd then try to run the bat again. -
cfgMarkers and Fonts/text size
tinboye replied to tinboye's topic in ARMA 3 - MISSION EDITING & SCRIPTING
i know there is arma fonts, but was hoping that the text you can place along with map markers could be changed as well, but looks like this is only possible for system chat messages, that kind of thing. Noficiations shown to all players on the server. Could be used to replace BEC messages. {first occurrence after x min, show again after x min, show message for x seconds, font size (recommended is 0.6), xpos, ypos,text color, font, text (<br/> is a linebreak)} if you want the client to see a message only once when logging in, you put the first and second entry in the array to -1. Example: {-1, -1, 4, 0.6, 0, 0, "#ff0000", "OrbitronLight", "Welcome to our server"} xpos and ypos need to be within your monitor. to high numbers and you simply won't see the text.. ~ x-range is between -0.7 to +1 ~ y-range is between -0.4 to +1 Arma Fonts: PuristaLight PuristaMedium PuristaSemiBold PuristaBold LucidaConsoleB EtelkaMonospacePro EtelkaMonospaceProBold EtelkaNarrowMediumPro TahomaB -
How to set a RCON password? beserver.cfg - did not work
tinboye replied to Ame's topic in ARMA 2 & OA - Servers & Administration
And requires the beserver_x64.dll Sent from my SM-N910W8 using Tapatalk -
How to set a RCON password? beserver.cfg - did not work
tinboye replied to Ame's topic in ARMA 2 & OA - Servers & Administration
For 64 bit create file as beserver_x64.cfg Sent from my SM-N910W8 using Tapatalk -
cfgMarkers and Fonts/text size
tinboye replied to tinboye's topic in ARMA 3 - MISSION EDITING & SCRIPTING
I had been through each og those functions and Google. I could not find anyway to set marker text font and size Sent from my SM-N910W8 using Tapatalk -
Downloading workshop content to server using steamcmd?
tinboye replied to jumbobreakfast's topic in ARMA 3 - SERVERS & ADMINISTRATION
Here is a symbolic link batch file so you can keep your workshop mods in the original location and then just link to your server with the proper names so you can just keep adding all the mods in sequence, change whats there to suit your needs, i put 3 there as examples. i will be adding robocopy script to this as well later so it will automatically take the bikeys and copy them into the servers keys folder. -
Downloading workshop content to server using steamcmd?
tinboye replied to jumbobreakfast's topic in ARMA 3 - SERVERS & ADMINISTRATION
here is the other batch file -
Downloading workshop content to server using steamcmd?
tinboye replied to jumbobreakfast's topic in ARMA 3 - SERVERS & ADMINISTRATION
How I break it down is c:\servers\ Then 2 sub folders arma3server and steamcmd. Add the steamcmd.exe to steamcmd folder. Add the bat file for downloading the mods either under c:\servers or under. Steamcmd folder. Then use steamcmd to download arma3server dedicated server files to the arma3server folder. Then run the mods bat. I have a similar bat to install arma 3 server if u want it Sent from my SM-N910W8 using Tapatalk -
Downloading workshop content to server using steamcmd?
tinboye replied to jumbobreakfast's topic in ARMA 3 - SERVERS & ADMINISTRATION
What mod are you trying to download? Sent from my SM-N910W8 using Tapatalk