rekkless

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About rekkless

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  1. Hey guys, just a quick question. What do many of you have your server side CBA settings set to in regards to Terrain Loss Coefficient? The single biggest complaint I get from ACRE is that all a player has to do is duck behind a hill and their 343 stops working altogether. It isn't as though it breaks up and distorts it simply just doesn't work anymore. And for this to happen all the player has to do is duck behind a hill, sometimes even as little as less than 1 foot of terrain cover the line of sight and no signal will be received. Now I don't want to nerf one of the more interesting features of ACRE by turning the TLC to 0 and essentially making it Task Force Radio. But even when it is set to .50 it still isn't very reliable. Anyway I'm just keen to to see what other users have their server side TLC settings set to. Also as a request for later updates perhaps could we see an adjustment to this feature to be more linear rather than what feels like a on or off.
  2. Would you consider adding some ACE Compat files? You know make it so the googles and glasses get dirt on them and the goggles have a frame and tint?
  3. No one?
  4. Thanks mate I'll take a look. If anyone has any other ideas I'm open to suggestions?
  5. Very cool man, We've had Hidden Identity V2 in our collection for quite some time, this is a worthy successor.
  6. Any Idea on how to do that?
  7. Use: Lingor, Nam or N'Ziwasogo as the map. You don't have to use a PAID Expansion map to have a jungle mission.
  8. So I'm trying to customize the EG Spectator script so when players die they can use the wonderful EG Spectator mode (AKA Vanilla Spectator Mode). But I have come across significant issues with its settings. The 4 things I would like to achieve are as follows: 1. The players can see the AI can be viewed by the spectator mode (second pic) 2. The Focus Info Stats Widget is not present when players click on to select a player or AI (second pic) 3. The infinite count down timer is not present (first pic) 4. When players disconnect from the server or crash their slot isn't removed from the player select screen (lobby). For most of the settings I have gotten information from: https://community.bistudio.com/wiki/EG_Spectator_Mode How I have achieved most of this: in the DESCRIPTION.EXT respawn = "BASE"; respawndelay = 999999999; This puts players into the spectator mode, but most importantly doesn't remove their slot from the lobby upon disconnect or crash (#4) unlike the respawn = "Bird"; In the onPlayerKilled.sqf ["Initialize", [player, [], true, true, true, false, true, true, true, true]] call BIS_fnc_EGSpectator; This enables the spectator mode. The one "false" in that line is what disables the Focus Stats Widget (#2) and the first "true" enables AI to be viewed by the spectator (#1) But by doing all this I get this ugly infinite count down timer that refuses to go away (featured in pic) Notice there is no Info Stats Widget, and if there were AI on screen the spectator could spectate them. Now, one work around I have found to remove the count down timer is to call the "Spectator Mode" in via respawntemplates in the description.ext respawn = "BASE"; respawndelay = 999999999; respawnTemplates[] = {"Spectator"}; This will remove the infinite countdown timer (#3) and keep the players slot available upon disconnect or crash (#4). BUT the problem is the Vanilla Spectator settings will overwrite the settings in the onPlayerKilled.sqf. Meaning spectators will not be able to view AI in the spectator mode (#1) and the Focus Info Stats Widget will be present any time a player clicks on any available player to spectate (#2) So as you can see I'm really stuck in predicament. The current settings of NOT calling for the Spectator mode in the description.ext achieves 3 out of the 4 things I want featured in the spectator mode BUT it has that ugly ass countdown timer that just won't go away. But if I call for the Spectator mode in the description.ext it will remove the Countdown Timer but will overwrite any settings in the onPlayerKilled.sqf revealing the info stats widget and not being able to spectate the AI. So does anyone have any ideas on how I can achieve all 4 of my goals?
  9. So I'm trying to customize the EG Spectator script so when players die they can use the wonderful EG Spectator mode (AKA Vanilla Spectator Mode). But I have come across significant issues with its settings. The 4 things I would like to do is have it so: 1. The players can see the AI can be viewed by the spectator mode (second pic) 2. The Focus Info Stats Widget is not present when players click on to select a player or AI (second pic) 3. The infinite count down timer is not present (first pic) 4. When players disconnect from the server or crash their slot isn't removed from the player select screen (lobby). For most of the settings I have gotten information from: https://community.bistudio.com/wiki/EG_Spectator_Mode How I have achieved most of this: in the DESCRIPTION.EXT respawn = "BASE"; respawndelay = 999999999; This puts players into the spectator mode, but most importantly doesn't remove their slot from the lobby upon disconnect or crash (#4) unlike the respawn = "Bird"; In the onPlayerKilled.sqf ["Initialize", [player, [], true, true, true, false, true, true, true, true]] call BIS_fnc_EGSpectator; This enables the spectator mode. The one "false" in that line is what disables the Focus Stats Widget (#2) and the first "true" enables AI to be viewed by the spectator (#1) But by doing all this I get this ugly infinite count down timer that refuses to go away (featured in pic) Notice there is no Info Stats Widget, and if there were AI on screen the spectator could spectate them. Now one work around I have found to remove the count down timer is to call the "Spectator Mode" in via respawntemplates in the description.ext respawn = "BASE"; respawndelay = 999999999; respawnTemplates[] = {"Spectator"}; This will remove the infinite countdown timer (#3) and keep the players slot available upon disconnect or crash (#4). But the problem is the Vanilla Spectator settings will overwrite the settings in the onPlayerKilled.sqf. Meaning spectators will not be able to view AI in the spectator mode (#1) and the Focus Info Stats Widget will be present any time a player clicks on any available player to spectate (#2) So as you can see I'm really stuck in predicament. The current settings of NOT calling for the Spectator mode in the description.ext achieves 3 out of the 4 things I want featured in the spectator mode BUT it has that ugly ass countdown timer that just won't go away. But if I call for the Spectator mode in the description.ext it will remove the Countdown Timer but will overwrite any settings in the onPlayerKilled.sqf revealing the info stats widget and not being able to spectate the AI. So does anyone have any ideas on how I can achieve all 4 of my goals?
  10. terrain

    The map looks great with a great atmosphere. The only feedback I can give is it feels a bit empty. Vast landscapes of not much, kind of limit the maps longevity. Also in many areas there lacks significant amount of cover which makes it hard to make a mission on. But I do love the maps "dark" feel and how the terrain is broken up all over the place with rivers and canals. I just hope there is more points of interest put in.
  11. Yeah best thing to do is post in the TFAR forum. But IMO here is an easy fix - and a better mod to boot.
  12. Awesome man, I just tried it out and it worked a treat. We run permadeath on our server so no need for the respawn script. However I do have one more question for you: Do you have any idea what all the true and falses mean in the script line ["Initialize", [player, [], true, true, true, false, true, false, true, false]] call BIS_fnc_EGSpectator; In particular I'd like to get rid of the information box that appears when you select a player. You know the one that says all the statistics of a player when you select them to spectate them.
  13. OK so hold on here. If I put: [true] call acre_api_fnc_setSpectator; ["Initialize", [player, [], true, true, true, false, true, false, true, false]] call BIS_fnc_EGSpectator; Into a onPlayerKilled.sqf that will make it so ACRE Spectators can chat among themselves and still hear players on the battlefield as they move the camera around?
  14. You need to set it in the Respawn settings, You can do that either in the editor under respawn settinga or put this in your description.ext respawn = 3; respawnOnStart = -1; respawnDelay = 9999999; respawnTemplates[] = {"wave","ace_spectator"};