• Content count

  • Joined

  • Last visited

  • Medals

Community Reputation

113 Excellent

About peegee

  • Rank

Profile Information

  • Gender
  1. Pretty sure that is not the vanilla Grizzly. Look closer =) Amazing ideas, love the standing and FFV
  2. You turned the FOV too high. I use 96 degree (horizontal) FOV and get some fisheye effect that I'm too used to already. Try something like 89 - 90 or even less. Download and use "Arma FOV changer" to ease the process.
  3. I found that X-15 drum mags are visible on most weapons :o Maybe you just didn't notice them first?
  4. Don't forget, the mag switching works for almost all of these babies :D I absolutely love the drum mags on AR-15's and 7.62 rifles. Big thanks to the devs!
  5. My two cents: I tought the rule of thumb for air units was: If an area has or possibly has AA presence, avoid the area. Generally AA > Air units. Humming and Paw can be shot with a handgun anyway. Using those assets require more planning and precautionary measures.
  6. The Bobcat is a CRV (Combat Recovery Vehicle), It repairs, refuels and rearms other vehicles instantly . Plus unlike other factions repair/fuel/ammo trucks, it's well armored. Not sure if even soldiers can heal themselves next to it. That should be tested. I'd say that makes it's one of the most powerful assets in the game in correct hands.
  7. Ridden the exact Yamaha Grizzly that's in the game and can say that ATV physics don't exactly hold up to expectations. Arma 3 ATV lacks the torque and power that the real one has. The suspension is also too stiff and there is no rebound. It's like the thing doesn't weight much. Plus the tendency to flip and too quick steering are big problems. Few things that should be further looked into. The power, handling, weight, suspension. And some further love like working speedometer and fuel gauge. E: I forgot, driver and passenger flying off ragdolling in big collisions and first person camera "inertia"(?)
  8. I was awake at night remembering how the toggling behaves, you are right, standard behaviour should be how you described. Not really what it has been for years. It just might be a forgotten issue. Time to write a feedback ticket? E: Before, I always understood "Toggle zoom in" as in literally it only toggles the zoom in, and never out. Since this has been that way forever, it even works the same in DayZ SA.
  9. Dev's already mentioned in other thread that resizing is no longer possible with the new panels. It's really a bummer. :I
  10. That's because it's literally "toggle zoom in", you'd need to use zoom out controls too. Use "Zoom in temporary" if you want the normal behaviour.
  11. Would be a dream come true to see more sway there. But the gameplay itself doesn't really seem to favor combat pace in action, but walking instead. So I guess that makes tactical pace sidestrafing truly a bad Arma trend :D There is already a solution, but many players don't use it.
  12. You can always try EUTW Warfare. After I found that game mode I've pretty much stopped other playing franchises
  13. I'll be damned. For all my life I've read it all wrong. I had to double and triple check, feeling like an idiot :D
  14. Hey! I reckon Tigris uses "lase range" control like tanks and rangefinders. If I remember this right the default key is "T" There is also proper QA and Troubleshooting forums in case you find similiar trouble in future. =)