Jump to content


  • Content count

  • Joined

  • Last visited

  • Medals

Community Reputation

116 Excellent

About peegee

  • Rank

Profile Information

  1. Camera

    Try deploying your weapon first, then lean to see how it looks and feels. It's better that the camera doesn't do that.
  2. Curious if anyone has found the init for Gendarmerie officer uniform? I'd love to use the texture on guerrilla apparel that has gloves.
  3. Visual Upgrade – Feedback

    Did you try tinkering with gamma, brightness, saturation...? Even from your GPU's display settings; color temp, hue and all that. I've managed to set it to much more pleasing image than what it originally was. At least I think I got it closer to original A3 and A2.
  4. Changes in holster weapon .

    Side note, you don't need to go prone to do this trick. Just press "toggle raise weapon" or whatever it is called in A3. E: With the launcher in your hands first, ofc!
  5. You can already set your speeds as toggle. I use combat pace/jog as toggle. I walk by holding spacebar, sprint with SHIFT and temporarily use compat pace/jog with CTRL when I'm already moving. In controls the "temporary" controls are hold keys. For example; "optics" is toggle aim, "optics temporary" is hold key to aim, which is really efficient.
  6. Ah the Zafir optics issue. This has hurt my soul since the whole weapon was introduced.
  7. Delete double post :d
  8. Pretty sure that is not the vanilla Grizzly. Look closer =) Amazing ideas, love the standing and FFV
  9. Helicopter camera

    You turned the FOV too high. I use 96 degree (horizontal) FOV and get some fisheye effect that I'm too used to already. Try something like 89 - 90 or even less. Download and use "Arma FOV changer" to ease the process.
  10. I found that X-15 drum mags are visible on most weapons :o Maybe you just didn't notice them first?
  11. Don't forget, the mag switching works for almost all of these babies :D I absolutely love the drum mags on AR-15's and 7.62 rifles. Big thanks to the devs!
  12. Jet's DLC Balancing REQUIRED

    My two cents: I tought the rule of thumb for air units was: If an area has or possibly has AA presence, avoid the area. Generally AA > Air units. Humming and Paw can be shot with a handgun anyway. Using those assets require more planning and precautionary measures.
  13. The Bobcat is a CRV (Combat Recovery Vehicle), It repairs, refuels and rearms other vehicles instantly . Plus unlike other factions repair/fuel/ammo trucks, it's well armored. Not sure if even soldiers can heal themselves next to it. That should be tested. I'd say that makes it's one of the most powerful assets in the game in correct hands.
  14. Ridden the exact Yamaha Grizzly that's in the game and can say that ATV physics don't exactly hold up to expectations. Arma 3 ATV lacks the torque and power that the real one has. The suspension is also too stiff and there is no rebound. It's like the thing doesn't weight much. Plus the tendency to flip and too quick steering are big problems. Few things that should be further looked into. The power, handling, weight, suspension. And some further love like working speedometer and fuel gauge. E: I forgot, driver and passenger flying off ragdolling in big collisions and first person camera "inertia"(?)