oh now I see... the init goes in the object and not in an extra init file ... yeh... that makes sense... sorry. The other script I use to repack mags got an own file to initialize the script. I got told that to be the standard procedure.
Nice it's working in my test mission now as well. I guess the main problem was indeed that I have put the init in an extra init file within the mission file, instead for just puting it in the objects init, but somehow there also was another weird problem. The object that I used first didn't respond and instead of a yellow mark it had a grey mark (no idea why because it had the very same characteristics as shown in your test mission). In the end I just deleted it and set a new one and this one had no problems.
Thanks again. That's perfect 🙂
Hey man that's really cool thank you !
But I spent the evening trying to make on the other script workand finally managed to get it done ! Just toise 0 or 1 instead of true or false 🥲
Not much news here since last September, but I really wanted to thank you, @Von Quest. Your module is functional, intuitive and easy to configure. I'm using it on my latest assignment, and it's great to have this tool! Well done!
Hello, I'm looking for a ways to execute 2 things:
1. To display a helicopter's cockpit instruments, monitors, or displays without turning on the engine.
2. Spin the heli's rotors without turning on the engine (and probably set the speed as well).
I hope someone can answer my question. I've been trying to use animate, animateSource etc, I've looked into the model.cfg's animation but can't do anything with it. THANK YOIU