Hello,
is there a way to open and close the doors of the tents with in game via script? I tried - tent animateSource ["Door_Hide",1,true]; - or similar but didn't work.
If you need simple flyover just for effect, I recommend using BIS_fnc_ambientFlyby. You just fill the parameters and the script takes care of the rest.
Hi BI team,
Just some stuff I noticed when working with the tools that would be nice.
Some of it may not be possible but you don't know if you don't ask. Maybe its there and I dont know how.
1) Ability to merge to mods locally. So if I have something Im working on that I want to add to one of my other mods then I can just add the files. Ive had some scenarios for the server where I have a single item that I want and an existing server mod and I cant combine them so that i dont have to have two mods.
2) In SCR_ArsenalItemListConfig, could we please drag and drop or at least copy and paste entries rather then manually adding them.
Ill update if I come across anything else.
I started creating new textures for vehicles which can easily be swapped using settexture, but now I've created multiple custom face textures. What's the easiest way to apply these textures to npcs in my multiplayer mission?