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    • First time playing with config files and first time publishing here.   This script allows the player to change the paint job of a vehicle without needing to enter the Zeus slot or execute lines of code themselves. I came up with the idea when I repeatedly had to switch to the Zeus slot on a KP-Liberation server whenever I wanted to change the paint job on a vehicle that I had previously purchased with resources. Since I didn't want to provide the player with a cheat tool, creating a virtual garage using BIS_fnc_garage would have been too powerful.     Note: Please let me know if you have any improvements.
      One thing that bothers me, for example, is that I can't pass the variables _vehicle and _textureList to the EH "LBSelChanged" and therefore have to write them into a public variable.   Instructions: Place: An input object, such as a laptop, and assign it the variable name "JFR_PaintShop_Input".
      (You can open the PaintShop on this) A trigger with an appropriate size, for example, 10x10x10, and assign it the variable name "JFR_TGR_PaintShop".
      (The vehicle to be customized must be driven into the trigger area) Any object for the camera and assign it the variable name "JFR_CamPosObj". For example, a holographic arrow (helper).
      (The camera will switch to this position and focus on the vehicle after opening the PaintShop)
      (The camera object can be made invisible in the attributes of the object)     Create the following file structure in your mission folder: (the mission.sqm should already be there) myMission.map - mission.sqm - initPlayerLocal.sqf - description.ext scripts paintShop - initPaintShop.sqf - paintShop.sqf dialogs - controls.hpp - defines.hpp Copy and paste the following code into the appropriate files:   initPlayerLocal.sqf:   description.ext:   initPaintShop.sqf:   paintShop.sqf:   controls.hpp:   defines.hpp:  
    • Unsung 3.5 India is out   https://steamcommunity.com/sharedfiles/filedetails/?id=943001311 https://tetet.de/arma/arma3/Download/unsung/@unsung-3.5.india.torrent   Changelog (https://tetet.de/arma/arma3/Download/unsung/docs/unsung_3.5i_changelog.pdf)  
    • I'm Brazilian and I'm using Google Translate, I ask for understanding if it's not clear! I face a problem in missions [SP] I will try to explain in detail:   I really like creating missions [SP] using the NR6 HAL mod with the RHSSAF and RHSUSAF factions, my Arma 3 runs with CBA3 and ACE3 everything is fine, the problem is that at a certain point in the mission the AI simply does not detect the enemy AI even my player and the AI pass in front of each other and do not enter into battle.   I've been having this problem for a long time and I stopped playing the game for this reason and I would be very grateful if anyone has a solution or tip!   Another detail I don't use mods to improve AI.
    • hello.   i'll try it again, otherwise i will try the replace solution.   thank you!
    • Place your man on the map.   Surround the man with rectangular shaped triggers.   Each trigger does the same thing, that is they run your script.   The mission starts and the man starts walking and enters a trigger and the script runs.   You have to delete the triggers as well. So each trigger should also say: Delete trigger 1, delete trigger 2, etc etc  
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