I've recently downloaded a mod and it has a few great uniforms but the names are silly so I'd like to change them. I've been digging in the pbo with PBO manager, opened the config.bin and have edited(using Notepad++) all the 'Display Name' references to the name of my choosing, I've saved the config but nothing sticks once ingame. I'm assuming I'm missing some crucial step here.
I thought maybe I need to repack the files into a new pbo, so I extract all the contents of the PBO but when I use addon builder to pack them into a new PBO I just get a vague failure error. So ultimately, I'm not really sure where to proceed from here.
Hi !
So for my mission I need enemy planes to attack ground troops in a certain area.
With waypoints I made them take off then I put a destroy waypoint but they just fly around without attacking me or my soldiers. I would like to point out that I did put air to surface missiles on enemy planes as well as bombs.
Thanks!
I ended up solving this issue by simply adding an action after the unitPlay is done playing:
_heli1movedata = [LOTS OF COORDINATES OMITTED TO MAKE THIS POST SHORT];
_heli1playback = [heli1, _heli1movedata] spawn BIS_fnc_UnitPlay;
sleep 55;
player action ["Eject", vehicle player];
The playback itself lasts ~60 seconds, where ~5 seconds are spent on ground. I therefore eject the player 5 seconds before the playback ends (and the helicopter starts moving on its own).
I hope this can be helpful for others stuck with this problem, instead of trying to fiddle too much with the questionable helicopter AI.
It can be changed in the file named (InputUserSettings).
This is how I set up the mouse wheel for scrolling through the inventory.
Action Inventory_PrevPage {
InputSource InputSourceSum "{5DF76AF925E2DA0B}" {
Sources {
InputSourceValue "{5DF76AF925E2C52B}" {
FilterPreset "up"
Input "mouse:wheel+"
}
}
}
}
Action Inventory_NextPage {
InputSource InputSourceSum "{5DF76AF927520BD0}" {
Sources {
InputSourceValue "{5DF76AF927520AF8}" {
FilterPreset "down"
Input "mouse:wheel-"
}
}
}
}