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    • Sadly, that's not possible without creating a little mod. Characters are created on the engine side and are put together by config. Only commands available are setFace + setIdentity and they both works only with cfgFaces. It's a bit sad we can't do it in other way. Only characters you can fully customize with setObjectTexture are VR men. For normal characters only their clothing can be textured.
    • Hi. Depends if tent has source animation available. If it does, then it should be exactly as you done. Changing 1 to 0 should hide/unhide doors of the tent. To be able to animate, source has to be set to "user" by config. I tried this code with "Land_MedicalTent_01_NATO_generic_open_F" and it worked. Not really sure where is the problem if it didn't worked for you. Maybe wrong animation source name ? //Hide/unhide doors tent animateSource ["Door_Hide",0,TRUE]; //Debug-get all source animations _animations = configProperties [(configfile >> "CfgVehicles" >> typeOf tent >> "AnimationSources"),"TRUE",TRUE] apply {configName _x}; systemChat str _animations;
      In case when tent doesn't have any animation source, you would have to replace the object on the original position with original vector.
      Something like this:
        soldierXXXX_fnc_replaceWith = { scriptName "soldierXXXX_fnc_replaceWith"; params ["_original","_new"]; private _pos = getPosWorldVisual _original; private _dir = vectorDirVisual _original; private _up = vectorUpVisual _original; deleteVehicle _original; private _object = _new createVehicle [0,0,0]; _object setPosWorld _pos; _object setVectorDirAndUp [_dir,_up]; _object setVehicleVarName str _original; missionNamespace setVariable [str _original,_object]; _object }; [tent,"Land_MedicalTent_01_white_IDAP_open_F"] call soldierXXXX_fnc_replaceWith;  
    • The ACE Wiki isn't comprehensive. Bookmark the ACE GitHub for future browsing:  https://github.com/acemod/ACE3/tree/master/addons
    • It's funny how this isn't documented on the ACE website.
      Thanks, this helped alot
    • Hello,   is there a way to open and close the doors of the tents with in game via script? I tried - tent animateSource ["Door_Hide",1,true]; - or similar but didn't work.
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