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    • The devs are very active in their Discord, you may want to try there.   https://discord.com/channels/700262636096323634/1215300159521427458 
    • Hello to the entire Arma Reforger community,
      I would like to open this discussion thread to gather feedback and bug reports regarding the mods available on the Arma Reforger Workshop. As an avid player of this immersive experience, I've noticed some technical issues in some mods that could benefit from some attention from the developers.
      The goal of this topic is to provide a centralized space where players can share their experiences and observations regarding specific bugs encountered in mods, as well as to facilitate communication with content creators to allow them to fix these issues.
      Here is some useful information to include in your bug reports :   • Affected mod name
      • Detailed description of the bug encountered
      • Steps to reproduce the bug (if possible)
      • Screenshots or videos illustrating the problem
      • Other relevant details   By working together, we can help improve the quality and stability of Arma Reforger mods, which will enrich the gaming experience for all players. I therefore encourage you to share your observations and participate in this community initiative.
      Thank you in advance for your contribution and commitment to the Arma Reforger community.
      Best regards,
    • I am the only disturbed by the camera when holding a gun in reforger compared to other fps like arma 3? The hands and gun feels very small. Obviously this depends of the the fov but I tried different configurations and it always feels kinda weird. Also will we have gloves?   .    
    • Hello jebus user or perhaps dreadpirate himself. I'm trying to get editor custom voice and face models to carry over on respawns using jebus. Init function option.    This is a code that spawns in A group 0= [this,"DELAY=",300,"PAUSE=",50,"EXIT=", myExitTrigger1] spawn jebus_fnc_main;    This is a code that spawns in A group with code i init function  0= [this,"DELAY=",300,"PAUSE=",50,"EXIT=", myExitTrigger1,"INIT=",  "(group _ProxyThis) setVariable ['Vcm_Disable',true]"] spawn jebus_ fnc_main;  This is a code that spawns in A group with  two other code lines merged                                 0 = [this,"DELAY=",300,"PAUSE=",100,"EXIT=", myExitTrigger1,"INIT=", "{dostop _x} forEach (units _ProxyThis);(group _ProxyThis) setVariable ['Vcm_Disable', true]"] spawn jebus_fnc_main;      I am trying to add this to code to one of the above codes that works. addMissionEventHandler ["entityRespawned",{ params ["_new","_old"]; if (_new isKindOf "CAManBase") then {  [_new,face _old] remoteExec ["setFace"];[_new,speaker _old] remoteExec ["setSpeaker"]; } }];    Can"t get the right setup getting errors with ] } ect to see if it will work. Can somebody just get the codes merged so i can see if it will work.  Avibird.       
    • I know I'm kinda necromancing a very old post, but the solution for me was that you had to put the module's name into the units[] array in CfgPatches
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