Unsung 3.5 India is out
https://steamcommunity.com/sharedfiles/filedetails/?id=943001311
https://tetet.de/arma/arma3/Download/unsung/@unsung-3.5.india.torrent
Changelog (https://tetet.de/arma/arma3/Download/unsung/docs/unsung_3.5i_changelog.pdf)
I'm Brazilian and I'm using Google Translate, I ask for understanding if it's not clear!
I face a problem in missions [SP] I will try to explain in detail:
I really like creating missions [SP] using the NR6 HAL mod with the RHSSAF and RHSUSAF factions, my Arma 3 runs with CBA3 and ACE3 everything is fine, the problem is that at a certain point in the mission the AI simply does not detect the enemy AI even my player and the AI pass in front of each other and do not enter into battle.
I've been having this problem for a long time and I stopped playing the game for this reason and I would be very grateful if anyone has a solution or tip!
Another detail I don't use mods to improve AI.
Place your man on the map.
Surround the man with rectangular shaped triggers.
Each trigger does the same thing, that is they run your script.
The mission starts and the man starts walking and enters a trigger and the script runs.
You have to delete the triggers as well. So each trigger should also say: Delete trigger 1, delete trigger 2, etc etc
Hi @pazuzu
You sure can! You'll need to use the BIS_fnc_fire command:
For example, to force an M2A1 Slammer (variable name Tank) to fire it's smoke launcher:
[Tank, "SmokeLauncher"] call BIS_fnc_fire;
For modded vehicles, you'll probably need to comb through config viewer to find the "muzzle" name of the smoke launcher. You could then in theory use addAction or other commands to bind it to a key - but that's a different conversation.
Hope this helps! 😎