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    • btw, you could use a hashmap , probably better for preparing such script(s).   something like: createHashMapFromArray [ ["BLU_F", [ "WhiteHead_01", "WhiteHead_05", "WhiteHead_04",...], [ "U_I_L_Uniform_01_tshirt_black_F", .5, "U_I_L_Uniform_01_tshirt_olive_F", .5, "U_I_L_Uniform_01_tshirt_skull_F", .5,....], [ "\a3\characters_f_gamma\Civil\Data\c_cloth1_black.paa", "A3\Characters_F\Civil\Data\c_cloth1_kabeiroi_co.paa", ....], [ "V_LegStrapBag_olive_F", "V_LegStrapBag_coyote_F", "V_LegStrapBag_black_F", "V_Pocketed_black_F", ...], [ "H_Beret_blk", "H_Bandanna_gry", "H_Bandanna_blu", "H_Bandanna_cbr", "H_Booniehat_taiga", "H_Booniehat_wdl",....], [ "arifle_AKM_F", "arifle_AKS_F", "arifle_AK12U_F", "arifle_CTAR_blk_F" ,...], [....] ], ["BLU_CTRG_F", [...],[...],...], .... ];   This way, you can see the whole things you want and the codes are faster. You create the hashmap once for all, then use it multiple times. there is no delay whatever the key (faction here) could be.
      Of course, it's a dirty example. Adapt and mind for the arrays and the global structure of the hashmap. Have fun
    • Good morning
      I would like to file a ticket, regarding old battle passes, how will this happen for players who have not managed to complete them?
      Will there be compensation in crowns/drops for example? I have several friends including myself who will never be able to finish everything and we ask ourselves a lot of questions about this. RoxieAtomic, could you give me some information I can send to them please?  
    • Good morning
      New small consumable proposition after the smoke which could delight aggressive players (rush).
      Here's a bulletproof helmet that could help you survive a bullet to the head.
      I don't think I'm the only one who's ever been hit by improbable headshots and this could remedy that and give a chance of surviving a fight expedition. 😃  
    • Hi, because Discord is blocked in my region, so I leave  some messages here. 1 Currently RSASS is using an ARMA2 type generic reload animation. Since RSASS is a modified version of AR-10 (exclude its charging handle), will it be better to use M110's reload animation on it? Also, its ACE_barrelLength is only 264mm, should switch to 457mm or 559mm. 2 GALIL (556 and 762) is also using an ARMA2 type generic reload animation. should be better to use AKM and AK74's reload animation instead. 3 for the M249 and Minimi, because they are open bolt MGs, so should be ace_overheating_closedBolt = 0.
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