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    • Good morning
      New small consumable proposition after the smoke which could delight aggressive players (rush).
      Here's a bulletproof helmet that could help you survive a bullet to the head.
      I don't think I'm the only one who's ever been hit by improbable headshots and this could remedy that and give a chance of surviving a fight expedition. 😃  
    • Hi, because Discord is blocked in my region, so I leave  some messages here. 1 Currently RSASS is using an ARMA2 type generic reload animation. Since RSASS is a modified version of AR-10 (exclude its charging handle), will it be better to use M110's reload animation on it? Also, its ACE_barrelLength is only 264mm, should switch to 457mm or 559mm. 2 GALIL (556 and 762) is also using an ARMA2 type generic reload animation. should be better to use AKM and AK74's reload animation instead. 3 for the M249 and Minimi, because they are open bolt MGs, so should be ace_overheating_closedBolt = 0.
    • because I found you released a Complete Pack long time ago, so I guess you were interested in more AIO packs https://steamcommunity.com/sharedfiles/filedetails/?id=1093191358
    • Thank you for your Kind Help , Prestige Clairemont team appariciates your work. 
    • if (_unit IsKindOf "CAManBase") then { call { if (faction _unit isEqualTo "BLU_F") exitwith {[_unit] spawn CB_fnc_loadout_BLUFORnato}; // standard NATO if (faction _unit isEqualTo "BLU_CTRG_F") exitWith {[_unit] spawn CB_fnc_loadout_BLUFORspecops}; // CTRG if (faction _unit isEqualTo "BLU_G_F") exitWith {[_unit] spawn CB_fnc_loadout_BLUFORion}; // FIA as IoN security if (faction _unit isEqualTo "OPF_F") exitWith {[_unit] spawn CB_fnc_loadout_OPFORcsat}; // standard CSAT if (faction _unit isEqualTo "OPF_R_F") exitWith {[_unit] spawn CB_fnc_loadout_OPFORspecops}; // Spetznaz as Viper guys if (faction _unit isEqualTo "IND_G_F") exitWith {[_unit] spawn CB_fnc_loadout_INDFORfia}; // standard FIA if (faction _unit isEqualTo "IND_C_F") exitWith {[_unit] spawn CB_fnc_loadout_INDFORspecops}; // Syndikat as common criminals if (faction _unit isEqualTo "CIV_F") exitWith {[_unit] spawn CB_fnc_loadout_CIV}; }; };  
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