Be careful, findIf returns index of the unit found, not quantity! So your condition,
([unit1, unit2, unit3] findIf {!(_x inArea thisTrigger)}) isEqualTo 0
will be true if only the first unit is not in area.
Hello
I'm facing problems with the tab menu (inventory)
When I'm close to some storage (bags, trunks, arsenals, etc.), if in the tab menu I want to open it (double clicking left or middle mouse button), it doesn't work since I have bought the game (2days).
If someone could help with it, I would definitely appreciate it !
Thanks