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    • Cổng game vuaclub là một trải nghiệm giải trí trực tuyến tuyệt vời dành cho những người yêu thích sự hồi hộp và đam mê trong thế giới của các trò chơi trực tuyến. Với một thư viện đa dạng bao gồm các trò chơi casino, xổ số và thể thao, hoatienparadise.org là nơi bạn có thể tìm thấy đủ loại game để thỏa mãn sở thích của mình. - Địa chỉ: 90 Nguyễn Hoàng, Mỹ Đình 2, Nam Từ Liêm, Hà Nội - Số điện thoại: 0979567867 - Email: infovuaclubnet@gmail.com - Website: https://viperwolfplayer.com/ #vuaclub #vuaclubapk #vuaclubios #vuaclubandroid #conggamevuaclub #gamevuaclub #vuaclubnet
    • To troubleshoot, ensure file paths are correct, sound files are in the correct format, and sound settings are properly configured within the game engine.
    • I completely forgot that was a thing in addAction and might be easier if you don't use CBA3, or don't want to rely on it.     I've notice "this" works for init boxes within the editor, while "_this" works for pretty much everything else. I imagine there's a technical reason for it relating to passing parameters, but I'm not a software developer or computer programmer. 🤷‍♂️ Perhaps someone more knowledgeable than me can answer that.
    • Made quite a  bit of progress over the last few days. Can kill, package, repair, and respawn all 5 blackhawks over and over now. I have two things though that I could still use help with.

      1. When blackhawk x is respawned,  the EH is applied to all the BHs again. So x blackhawk will have 1 option to package when it is killed, but y blackhawk could have 2, 3, 4 or 5 depending on how many bhs where killed and repaired before y went down. If that makes sense?  (EDITED: Fixed this but not sure if its best way, code updated)   2. Still cant figure out how write this up as a trigger script, if its even possible. Maybe instead of trying to write up the whole trigger like before  in quotation's, I make a trigger in game and in the onActivation I put [] exec VM "somefilename.sqf" would work better? 

      bhTest.sqf       Trigger Condition: 
        _bhVarArray = ["blackHawk1", "blackHawk2", "blackHawk3", "blackHawk4", "blackHawk5"]; thisList findIf {vehicleVarName _x in _bhVarArray && _x inArea thisTrigger} >= 0; onActivation:
        _container = (thisList select 0); _vehWreckName = vehicleVarName _container; _vehNum = _vehWreckName splitString "blackHawk" select 0; deleteVehicle (thisList select 0); switch (_vehNum) do { case "1": { _newbh = createVehicle ["RHS_UH60M", bh1Pad, [], 0]; _newbh setVehicleVarName format ["%1", _vehWreckName]; missionNamespace setVariable [format["%1", _vehWreckName], _newbh, true]; }; case "2": { _newbh = createVehicle ["RHS_UH60M", bh2Pad, [], 0]; _newbh setVehicleVarName format ["%1", _vehWreckName]; missionNamespace setVariable [format["%1", _vehWreckName], _newbh, true]; }; case "3": { _newbh = createVehicle ["RHS_UH60M", bh3Pad, [], 0]; _newbh setVehicleVarName format ["%1", _vehWreckName]; missionNamespace setVariable [format["%1", _vehWreckName], _newbh, true]; }; case "4": { _newbh = createVehicle ["RHS_UH60M", bh4Pad, [], 0]; _newbh setVehicleVarName format ["%1", _vehWreckName]; missionNamespace setVariable [format["%1", _vehWreckName], _newbh, true]; }; case "5": { _newbh = createVehicle ["RHS_UH60M", bh5Pad, [], 0]; _newbh setVehicleVarName format ["%1", _vehWreckName]; missionNamespace setVariable [format["%1", _vehWreckName], _newbh, true]; }; }; call compile preprocessFileLineNumbers "eventHandlers\bhTest.sqf";  
    • People ware reporting a bug in the 2nd mission, so I released an update.   Changelog: Mission Sleepless Night: The attack waves shouldn't get stuck anymore. Also, the enemies aren't crawling now, so the mission is more fast and fluent. Mission Hidden and Dangerous part 1: The player's team now disembarks from V3S, even when he's sitting at the passenger (non-shooting) position. The last cutscene was replaced with a new one called American Onslaught. The original cutscene now plays at the end of mission Rude Awakening. More smaller changes/fixes/improvements.   Believe it, or not, I'm still working on new missions for this.
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