Place your man on the map.
Surround the man with rectangular shaped triggers.
Each trigger does the same thing, that is they run your script.
The mission starts and the man starts walking and enters a trigger and the script runs.
You have to delete the triggers as well. So each trigger should also say: Delete trigger 1, delete trigger 2, etc etc
Hi @pazuzu
You sure can! You'll need to use the BIS_fnc_fire command:
For example, to force an M2A1 Slammer (variable name Tank) to fire it's smoke launcher:
[Tank, "SmokeLauncher"] call BIS_fnc_fire;
For modded vehicles, you'll probably need to comb through config viewer to find the "muzzle" name of the smoke launcher. You could then in theory use addAction or other commands to bind it to a key - but that's a different conversation.
Hope this helps! 😎
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Hi @hectrol
The only time this happens to me is when description.ext has a typo or other syntax error.
Obvious question, but have you double-checked spelling etc?