To troubleshoot, ensure file paths are correct, sound files are in the correct format, and sound settings are properly configured within the game engine.
I completely forgot that was a thing in addAction and might be easier if you don't use CBA3, or don't want to rely on it.
I've notice "this" works for init boxes within the editor, while "_this" works for pretty much everything else. I imagine there's a technical reason for it relating to passing parameters, but I'm not a software developer or computer programmer. 🤷♂️ Perhaps someone more knowledgeable than me can answer that.
Made quite a bit of progress over the last few days. Can kill, package, repair, and respawn all 5 blackhawks over and over now. I have two things though that I could still use help with.
1. When blackhawk x is respawned, the EH is applied to all the BHs again. So x blackhawk will have 1 option to package when it is killed, but y blackhawk could have 2, 3, 4 or 5 depending on how many bhs where killed and repaired before y went down. If that makes sense? (EDITED: Fixed this but not sure if its best way, code updated)
2. Still cant figure out how write this up as a trigger script, if its even possible. Maybe instead of trying to write up the whole trigger like before in quotation's, I make a trigger in game and in the onActivation I put [] exec VM "somefilename.sqf" would work better?
People ware reporting a bug in the 2nd mission, so I released an update.
Changelog:
Mission Sleepless Night: The attack waves shouldn't get stuck anymore. Also, the enemies aren't crawling now, so the mission is more fast and fluent.
Mission Hidden and Dangerous part 1: The player's team now disembarks from V3S, even when he's sitting at the passenger (non-shooting) position.
The last cutscene was replaced with a new one called American Onslaught. The original cutscene now plays at the end of mission Rude Awakening.
More smaller changes/fixes/improvements.
Believe it, or not, I'm still working on new missions for this.