I have this code snippet in initPlayerLocal.sqf
addMissionEventHandler ["EachFrame",{if (getOxygenRemaining foreach player < 0.1) then { player setOxygenRemaining 0.1}}];
this prevents players from dying under water when swimming or incapacitated.
I attempted to add this code to initserver.sqf
addMissionEventHandler ["EachFrame",{if (getOxygenRemaining foreach allunits < 0.1) then {foreach allunits setOxygenRemaining 0.1}}];
to prevent the stupid AI from killing themself when swimming under water SMH.
I don't know how hard this would actually be, but making a mod page for DayZ SA console and PC version. To allow to community to add content they would like. Something like the mod page for Arma Reforger. It could allow the community to make certain mods and maybe even allow the devs, to add some of those mods to standalone also
EricJ Weapons Pack
RC105
- In Compositions the Raven PMC is strictly in the Independent side
- Updated the texture for the Initiative Little Bird since the ION scheme for the Hummingbird is no longer there.
https://drive.google.com/file/d/11jFGX8efw_OxgtPU4-PNOV71MzEvdNaD/view?usp=sharing
How many players are joining your server to test this? If you have multiple playable units, but only one person joins the server, only that player's unit will be moved. To be clear, a playable unit will only be moved once it is being controlled by a human player. That is what hasInterface is checking for.
Noticed that the ION scheme for the Hummingbird is gone from the A3 files, so I finally found a good template by IndeedPete and viola:
It'll go in the next update for the EricJ Weapons Pack for the Initiative units. I've also been pondering in expanding the TF160 birds, by making a reskinned MH-9 and AH-9 stuff. It'll never replace the Sykocrazy MELB addon, but I'll at least have a decent texture for it at least.