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    • In the vast digital expanse of Minecraft, every update brings forth a new wave of excitement and anticipation. With the arrival of Minecraft 1.20.80, players around the world are poised to embark on an unparalleled journey into a realm brimming with innovation, adventure, and boundless creativity Immersive Visuals Step into a world of breathtaking beauty with the visual marvels of Minecraft 1.20.80 . From the tranquil serenity of sun-kissed meadows to the awe-inspiring majesty of towering mountain ranges, every corner of the Minecraft universe has been meticulously crafted to evoke a sense of wonder and awe. Dynamic lighting effects, enhanced textures, and realistic environmental details combine to create an immersive experience that transports players to a world of limitless possibilities. Expansive Exploration Prepare to chart unexplored territories and uncover hidden wonders as Minecraft 1.20.80 introduces a vast array of new biomes, landscapes, and structures to explore. Traverse dense forests teeming with exotic flora and fauna, navigate treacherous mountain passes, and delve into the depths of ancient ruins in search of lost treasures and forgotten secrets. Whether you're embarking on a solo expedition or teaming up with friends, the possibilities for adventure are endless in this sprawling sandbox world. Encounter New Creatures The Minecraft universe comes alive with a diverse array of creatures and wildlife in version 1.20.80. From the graceful elegance of soaring eagles to the playful antics of mischievous monkeys, the world is teeming with life and activity. But beware, for danger lurks in the shadows, with ferocious predators and mysterious creatures waiting to challenge even the bravest of adventurers. Whether you're forging new alliances or engaging in epic battles, every encounter promises to be a thrilling adventure in its own right. Revitalized Nether Venture into the fiery depths of the Nether and discover a realm transformed by the groundbreaking features and enhancements of Minecraft 1.20.80. Explore vast networks of twisting tunnels and towering spires, navigate treacherous lava lakes, and encounter a host of new creatures and challenges along the way. From the towering fortresses of ancient civilizations to the eerie glow of bioluminescent fungi, the Nether is a world of wonders waiting to be explored. Minecraft 1.20.80: Unleashing the Infinite Realm of Creativity and Discovery With its stunning visuals, expansive exploration, diverse wildlife, and revitalized Nether, Minecraft 1.20.80 represents a bold new chapter in the ongoing saga of this beloved sandbox game. Whether you're a seasoned veteran or a newcomer to the world of Minecraft, there has never been a better time to dive in and experience the limitless possibilities that await in this vast and wondrous universe. So grab your pickaxe, gather your friends, and prepare to embark on the adventure of a lifetime in Minecraft 1.20.80!
    • Discovering New Terrain Codes
      The World of Terrain Variations
      Minecraft 1.20.80 APK isn't just about adding new features, it's about reshaping the world. The appearance of new terrain variations such as primeval forests and vast steppes not only brings diversity but also opens up new exploration opportunities for players. This vast and diverse landscape not only creates a rich living environment but is also an endless source of inspiration for players' construction projects. Enhance Interaction with the Environment
      Interactions with New Organisms
      Minecraft 1.20.80 not only introduces new creatures, but also opens up new opportunities for interaction with them. Interactivity with creatures like animated dolphins and goldfish not only makes the Minecraft world more alive, but also creates many interesting activities and quests for players. From captivity and care to exploration and interaction, Minecraft 1.20.80 is truly a colorful and diverse world. Expand Creative Opportunities
      Unlimited Construction Opportunities
      With the addition of new features like mushrooms and gigant mushrooms, Minecraft 1.20.80 opens up new and unlimited creative opportunities for players. From building unique mushroom forests to creating magical structures from giant mushroom blocks, your imagination is the only limit. The world of Minecraft has never been so rich and diverse! Minecraft 1.20.80 is more than just an update, it's an exciting and ever-expanding new adventure. Get ready to explore and create in a magical and limitless world!
    • Team Hình Mu là trang cập nhật thông tin đa dạng về thế giới bóng đá hiện nay, đặc biệt là liên quan đến đội bóng Manchester United hiên nay. Với độ sâu và đầy đủ, trang website còn cung cấp thông tin về đội hình mu một cách chi tiết cho người đọc
      Website: https://doihinhmu.com
      #bongda #Mu #Doihinhmu #Manchester_United #danh_sach_cau_thu _MU #Đội_Hình_Mu"
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    • {_x .... } forEach allUnits; is OK at start, on server only (no need to re-run that at each JIP) Note: For MP scenario, you must check if your sqf are ok for all commands with global effect GE . Multiplayer needs more attention for many things. See multiplayer threads. and https://community.bistudio.com/wiki/Multiplayer_Scripting   Once in MEH "entityCreated", just use _entity for all you want to do. As there are plenty of different entities (objects like rabbits, projectiles,...), you need to filter. For example: if (faction _entity isEqualTo "BLU_F" && {_entity isKindOf "CAManBase"}) then { [_entity] execVM "scripts\loadouts\BLUFOR\NATO.sqf"}; Here, you check for faction, which is a strong filter, then (lazy evaluation) you filter only unit ("CAManBase", because rabbits & snakes are "man") and you skip the vehicles of the faction. Note: execVMing an sqf is not the best way for performance saving, because you're recompiling the same code again and again. Create a function instead and call or spawn it. (there threads about that and BIKI is your friend). https://community.bistudio.com/wiki/Script_File https://community.bistudio.com/wiki/Function https://community.bistudio.com/wiki/Description.ext especially : https://community.bistudio.com/wiki/Arma_3:_Functions_Library    
    • When I was writing my script, I wanted to create my own script for closing and opening the technique. I am new to writing scripts and therefore used various sources from the Internet. I managed to create such a script, but its correctness leaves much to be desired. Below I have given what I got. But this is not exactly what I wanted, at first I can't make it so that the close button is displayed again during the open close iteration. Help me figure this out, point out what I should pay attention to.  
      /* 0 = [] execVM "addAction.sqf"; */
      respMash addAction ["<t color='#00FF00'>Expand the KSHM</t>", 

          myResp = [west, "respMash"] call BIS_fnc_addRespawnPosition;//Creates a respawn point in the technique     
          player addEventHandler ["GetInMan",//Creating a GetInMan event - if a person is inside
                  {
                  ["respMash","player"];//GetInMan parameters = true
                  player moveOut respMash;//Action when true. Will land the player     
                  }];
          
          respMash setVehicleLock "LOCKED";//Completely blocks the technique
          hint parseText "<t size='2.0'>KSHM IS DEPLOYED</t>";//Outputs a hint
          respMash removeAction 0;//deletes the line of the action Expand KShM
              respMash addAction ["<t color='#FF0000'>Collapse the KSHM</t>",//addAction Parameters Collapse KSHM 
              {
              myResp = [west, 0] call BIS_fnc_removeRespawnPosition;//Removing the respawn point in the technique
              respMash setVehicleLock "UNLOCKED";//We will completely unlock the equipment 
              player removeAllEventHandlers "GetInMan";
              hint parseText "<t size='2.0'>KSHM IS COLLAPSED</t>";//Outputs a hint
              respMash removeAction 1;
              },
              nil, 1.5, true, true, "", "", 5];//addAction Parameters Collapse KSHM
                  
              
          player moveOut respMash;//It will land the player if he teleports to respMash = car
          
      },
      nil, 1.5, true, true, "", "", 5];//addAction Parameters Expand KSM
      respMash addEventHandler ["Killed",//The event in which the equipment is destroyed
      {
          myResp = [west, 0] call BIS_fnc_removeRespawnPosition;
          respMash removeAction 0;
          respMash removeAction 1;    
      }];
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