Jump to content
  • Topics

  • Posts

    • 2.16.151806 new PROFILING branch with PERFORMANCE binaries, v5, server and client, windows 64-bit, linux server 64-bit  - Added: Map markers are now visible in 3D in Eden Editor - https://feedback.bistudio.com/T172248  - Tweaked: getAttackTarget now shows targets earlier - https://feedback.bistudio.com/T154359  - Fixed: Unarmed units were unable to get up after being unconscious (they would be stuck in a lying on ground animation) - https://feedback.bistudio.com/T63879  - Fixed: Preprocessor would print "Invalid file name" on error, instead of printing the actual error  - Fixed: High-resolution procedural textures with too few mipmaps might not be rendered on the screen - https://feedback.bistudio.com/T180876  - Fixed: Some cases where UI to Texture would not load other textures referenced in the display on first render - https://feedback.bistudio.com/T180876  - Fixed: Crash when saving the game with a script-created #lightreflector in the world - https://feedback.bistudio.com/T179975  - Fixed: Magazines added via addXXXCargo commands were not recognized - https://feedback.bistudio.com/T74244  - Fixed: Could not scroll the player list in the role selection screen (it would always reset scroll back to top) - https://feedback.bistudio.com/T180434  - Fixed: The scrollbar in the role selection screen obscured the player mute button - https://feedback.bistudio.com/T180434  - Fixed: The player mute button in the role selection list would mute the wrong player, if the list was scrolled down - https://feedback.bistudio.com/T180434  - Fixed: Eden Editor multiplayer missions would apply the player name to the "player" unit, even if a different "playable" unit was chosen   If you don't want to use the Steam branch, the files are also available for alternative download here:
      https://drive.google.com/drive/folders/15p9j7C2nHUt6NoVfChX4YFuqzFXzblJh Note: There are separate Dll files that also need to be placed into Game folder.
    • Ok I downloaded a ECP mod and my campaign is from start and sometimes error shows that I have low memory
    • First time playing with config files and first time publishing here.   This script allows the player to change the paint job of a vehicle without needing to enter the Zeus slot or execute lines of code themselves. I came up with the idea when I repeatedly had to switch to the Zeus slot on a KP-Liberation server whenever I wanted to change the paint job on a vehicle that I had previously purchased with resources. Since I didn't want to provide the player with a cheat tool, creating a virtual garage using BIS_fnc_garage would have been too powerful.     Note: Please let me know if you have any improvements.
      One thing that bothers me, for example, is that I can't pass the variables _vehicle and _textureList to the EH "LBSelChanged" and therefore have to write them into a public variable.   Instructions: Place: An input object, such as a laptop, and assign it the variable name "JFR_PaintShop_Input".
      (You can open the PaintShop on this) A trigger with an appropriate size, for example, 10x10x10, and assign it the variable name "JFR_TGR_PaintShop".
      (The vehicle to be customized must be driven into the trigger area) Any object for the camera and assign it the variable name "JFR_CamPosObj". For example, a holographic arrow (helper).
      (The camera will switch to this position and focus on the vehicle after opening the PaintShop)
      (The camera object can be made invisible in the attributes of the object)     Create the following file structure in your mission folder: (the mission.sqm should already be there) myMission.map - mission.sqm - initPlayerLocal.sqf - description.ext scripts paintShop - initPaintShop.sqf - paintShop.sqf dialogs - controls.hpp - defines.hpp Copy and paste the following code into the appropriate files:   initPlayerLocal.sqf:   description.ext:   initPaintShop.sqf:   paintShop.sqf:   controls.hpp:   defines.hpp:  
    • Unsung 3.5 India is out   https://steamcommunity.com/sharedfiles/filedetails/?id=943001311 https://tetet.de/arma/arma3/Download/unsung/@unsung-3.5.india.torrent   Changelog (https://tetet.de/arma/arma3/Download/unsung/docs/unsung_3.5i_changelog.pdf)  
×