Using this texture pack here was created for IFA3_AIO_Lite, the textures in IFA3_AIO itself have been upgraded, so
ya the Lite version textures probably aren't going to work.
I'd recommend maybe another mod for the SS uniforms, take a look through my
All Arma 3 WW2 Compilation list, there's uniforms, and factions in there:
https://forums.bohemia.net/forums/topic/219483-all-arma-3-ww2-mods-compilation-list/
I was using IFA3_AIO when i had this problem
and i do need this as the IFA3_AIO doesn't have SS uniforms and I want them as they were an important faction in the war a
First, what is _this#0 ? We can't guess from where this local variable comes.
Then, if you want the unit join your group, why not the join or joinSilent command? They are Global Argument, Global Effect
Difficult to answer. The hardest question often starts by "sometimes" or "often".
May be this page could help : Locality
Perhaps AI leader(s) locality or the way your headless client works (if related to this topic)?
pierremgi Are you sure that commands like [(_this#0),clientowner] remoteexeccall ["setOwner",2,false] always work ? or different question what are situations for dedicated when this commadn is blocked? from my experience command work god in 90% of cases but sometimes are AI units resistant for this command - stay remote no matter how you try to chenge their locality - any ideas what can cause this situation from dedicated logic what circumstances limiting apllying of this command on unit - on BI is nothing about this and problem is very offen observed?