UH-60 A3
RC63
- Tweaked IR suppression values on the MH-80, MH-92s
- Using the BIS Sample model, hopefully, made the wheels on the helos able to roll now
- Fixed right side M134 minigun optic views on the MH/UH-92s
- Added Heli crewmembers for the Black River and Raven Warfare Group units
- Tweaked distance LODs of the MH/UH-92s
- Added a Black River PMC Infantry Squad to the Compositions list
- Added a modded Stomper UGV to be used as a "mule" for the Black River PMC. Also added a UAV operator for the Black River faction
- Cleaned up the MH/UH-92 models
- Added IR suppression values for the MH-67
- Added some animations to the MH/UH-92s
https://drive.google.com/file/d/11KxTJ27P9RJjGBoWPF4bXgO47stGZlGP/view?usp=sharing
Friendly reminder that placing a SlotMarker inside of an Area and Layer allows you to place markers such as the ones placeable on the map by players in-game
How do you modify a Spawn AI Module's Expression Field via a Script? Particularly, how do you modify it while retaining the existing input? For instance:
Call with: [SpawnModule] execVM ScriptPath
_SpawnModule = _this select 0;
_Expression = ?? Get variable ??
_NewExpression = _Expression + (New Stuff)
Thanks