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    • Thank you so much for this comment.  I could not figure out why my patrol would not spawn in once I walked into the area.  Dynamic despawn was turned off by default in the game mode.
    • TrackIr is supported for all I know. Joystick controllers not yet.
    • Hey RoF,

      Yep! New config file has been amended to reflect that. Also added the proper syntax for the class Legend RGB values.
    • Thanks for your reply! I tried it and this is what it returned to me: [408294: t_picea3f.p3d,408312: t_picea3f.p3d,408289: t_picea3f.p3d,408304: t_picea3f.p3d,408328: t_picea3f.p3d,408320: t_picea3f.p3d,408303: t_picea3f.p3d,408295: t_picea3f.p3d,408313: t_picea3f.p3d,408292: t_picea3f.p3d,408307: t_picea3f.p3d,408297: t_picea3f.p3d,408286: t_picea3f.p3d,408329: t_picea3f.p3d,408305: t_picea3f.p3d,408291: t_picea3f.p3d,408310: t_picea3f.p3d,408327: t_picea3f.p3d,408282: t_picea3f.p3d,408298: t_picea3f.p3d,408325: t_picea3f.p3d,947798: r2_boulder2.p3d,408300: t_picea3f.p3d,408301: t_picea3f.p3d,408316: t_picea3f.p3d,408302: t_picea3f.p3d,408317: t_picea3f.p3d,408406: t_picea3f.p3d,408315: t_picea3f.p3d,408155: t_picea3f.p3d,408141: t_picea3f.p3d,408293: t_picea3f.p3d,408376: t_picea3f.p3d,408296: t_picea3f.p3d,947797: r2_boulder1.p3d,408374: t_picea3f.p3d,408284: t_picea3f.p3d,408160: t_picea3f.p3d,407998: misc_stub1.p3d,408314: t_picea3f.p3d,408116: t_picea3f.p3d,408324: t_picea3f.p3d,408283: t_picea3f.p3d,947772: r2_boulder2.p3d,408407: t_picea3f.p3d,407984: t_picea3f.p3d,408384: t_picea3f.p3d,408117: t_picea3f.p3d,408323: t_picea3f.p3d,407949: t_picea2s.p3d,407954: t_picea1s.p3d,408393: t_picea3f.p3d,408162: t_picea3f.p3d,407987: t_picea3f.p3d,408309: t_picea3f.p3d,408383: t_picea3f.p3d,408322: t_picea3f.p3d,408154: t_picea3f.p3d,947771: r2_boulder2.p3d,408143: t_picea3f.p3d,947769: r2_boulder2.p3d,407976: t_picea3f.p3d,408306: t_picea3f.p3d,408115: t_picea3f.p3d,407990: b_pmugo.p3d,408271: t_picea3f.p3d,408378: t_picea3f.p3d,408118: t_picea3f.p3d,408308: t_picea3f.p3d,408321: t_picea3f.p3d,407966: t_picea3f.p3d,408121: t_picea3f.p3d,408405: t_picea3f.p3d,407950: t_picea2s.p3d,408402: t_picea3f.p3d,408398: t_picea3f.p3d,408243: t_picea3f.p3d,947765: r2_boulder1.p3d,408131: t_picea3f.p3d,408149: t_picea3f.p3d,408396: t_picea3f.p3d,408166: t_picea2s.p3d,408142: t_picea3f.p3d,408287: t_picea3f.p3d,407965: t_picea3f.p3d,408392: t_picea3f.p3d,407959: t_picea3f.p3d,407973: t_picea3f.p3d,407759: t_picea3f.p3d,408389: t_picea3f.p3d,408311: t_picea3f.p3d]   I guess that is the list of different plants within the class "plants", right? But isn't supposed to return me this classes instead of the different components within each class?    It worked perfectly, but is there any other methos to make it automatically and instead of involving the manual copy-paste method?   Thanks!  
    • Is there a TrackIR support in ARMA Reforger?   I am very interested in purchasing this game, and it would interest me if TrackIR 5 is embedded, as well as Saitek HOTAS.
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