Hello jebus user or perhaps dreadpirate himself.
I'm trying to get editor custom voice and face models to carry over on respawns using jebus. Init function option.
This is a code that spawns in A group
0= [this,"DELAY=",300,"PAUSE=",50,"EXIT=", myExitTrigger1] spawn jebus_fnc_main;
This is a code that spawns in A group with code i init function
0= [this,"DELAY=",300,"PAUSE=",50,"EXIT=", myExitTrigger1,"INIT=", "(group _ProxyThis) setVariable ['Vcm_Disable',true]"] spawn jebus_ fnc_main;
This is a code that spawns in A group with two other code lines merged
0 = [this,"DELAY=",300,"PAUSE=",100,"EXIT=", myExitTrigger1,"INIT=", "{dostop _x} forEach (units _ProxyThis);(group _ProxyThis) setVariable ['Vcm_Disable', true]"] spawn jebus_fnc_main;
I am trying to add this to code to one of the above codes that works.
addMissionEventHandler ["entityRespawned",{ params ["_new","_old"]; if (_new isKindOf "CAManBase") then { [_new,face _old] remoteExec ["setFace"];[_new,speaker _old] remoteExec ["setSpeaker"]; } }];
Can"t get the right setup getting errors with ] } ect to see if it will work. Can somebody just get the codes merged so i can see if it will work. Avibird.
Forgive my ignorance on this matter, but given Sullen Skies is map specific, why would you load a Sullen Skies mod if you aren't loading the required compatible terrain? I'm don't quite understand the logic.
I'm happy to look into updating them but there's currently over 50 versions on the Workshop...
Hi, coul you please update all these mods with new command "skipWhenMissingDependencies = 1", so we could easily manage mods presets?
Maybe release an all-in-one pack?