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    • Thanks for that. Sounds like a lot of work.
    • You only need a model.cfg for disappearing bullets. But I would need the actual .p3d of the magazine so I could align them to the wells. Back in the day with JAM and all that it was pretty easy because all you needed was the config entries and add them to the weapon, nothing fancy. But yeah, you would need a lot of models to integrate them with the weapon.
    • G'day @EricJ,   Thanks for the reply about the MagWells. It would be good if you did do the upgrade, but I understand there would probably be a lot of work involved. Would you need to alter your model configs to acieve MagWell compatibility or is it only done through the main mod config? I'm not a modeller, so I don't know.   Keep up the good work.
    • Dang, we had a 35 player op here at this location and we all missed it... will be fixed for final v1.0 release. Thanks!

      1.0beta is out, Changelog:
      - resolved popup errors, we had to recompile main file with Addon Builder (tnx EO)
      - massive improvement of valley between Devina and Nuclear Plant
      - Barmanovo town update
      - exit tunnel from the Victorin cave, they usually use BTR to transport tourists back to the parking lot
      - removed bunch of trees on roads and bunkers, SW island near Marlov (tnx Scruffy & -FM-)
      - fixed MYR7_GL Gunname & Igla ammo in the Yulakian Weapon/Ammo crate
      - improvements of satellite and mask
      - fixed heights near the Komunovo Tunnel farm
      - improved some of beach & island areas
      - aligned one nuclear concrete block(tnx Scruffy)
      - aligned river pieces near Marlov (tnx Scruffy)
      - removed large shallow water block (tnx Scruffy & Andersen)
      - factory fixes in Mazemovo (tnx DMZ)
      - fixed floating sandbags in Buty (tnx DMZ)
      - fixed floating objects in central base and fairview pasture (tnx From_the_eye)
      - replaced nuclear reactor texture
      - new concrete pier for water activities (tnx Andersen for the tip)
      - fixed floating trees near Victorin cave (tnx Kerry)
      - bunch of displaced objects fixed in Martopol (tnx Kerry)
      - monument sunflower statue turned to gold
      - dual bench removed at Posh Pines resort (tnx Saghen)
      - numerous placement, clipping fixes (tnx Saghen)
      - brightness of the rusty bunkers increased
      - correct 10beta key added for dedicated servers   Download:
      https://steamcommunity.com/sharedfiles/filedetails/?id=2950257727
    • Made a UH-92 version (just posted) of the Pilot MH-92 version. Overall it's the same mission, just with the UH-92:   https://steamcommunity.com/sharedfiles/filedetails/?id=3242455780
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