First things first, check the basics. Is your server up and running? Double-check the IP address you're using to connect – a typo there throws a wrench in the whole operation. If that seems all good, it might be a firewall issue blocking the connection. Firewalls are like bouncers at a club – great for security, but sometimes they get a little overzealous.
Here's where things get creative. I've seen some folks recommend tweaking config files or messing with port forwarding, but that can be a recipe for disaster if you're not careful. My advice? If you're not a server guru, it might be worth reaching out to your hosting provider. They've probably seen it all before and can get you up and running in no time.
Yep feature needed asap, all videocards get stuck 100% GPU load all the time,
3d optics killing like 25% fps, it is so crucial during firefights
7800xt and i forced to play low on 3440x1440 to get stable 100+ fps
btw, you could use a hashmap , probably better for preparing such script(s).
Something like:
CB_Factions_data = createHashMapFromArray [
["BLU_F", [
[ "WhiteHead_01", "WhiteHead_05", "WhiteHead_04",...],
[ "U_I_L_Uniform_01_tshirt_black_F", .5, "U_I_L_Uniform_01_tshirt_olive_F", .5, "U_I_L_Uniform_01_tshirt_skull_F", .5,....],
[ "\a3\characters_f_gamma\Civil\Data\c_cloth1_black.paa", "A3\Characters_F\Civil\Data\c_cloth1_kabeiroi_co.paa", ....],
[ "V_LegStrapBag_olive_F", "V_LegStrapBag_coyote_F", "V_LegStrapBag_black_F", "V_Pocketed_black_F", ...],
[ "H_Beret_blk", "H_Bandanna_gry", "H_Bandanna_blu", "H_Bandanna_cbr", "H_Booniehat_taiga", "H_Booniehat_wdl",....],
[ "arifle_AKM_F", "arifle_AKS_F", "arifle_AK12U_F", "arifle_CTAR_blk_F" ,...],
[....]
],
],
["BLU_CTRG_F", [[...],[...],...]] ],
....
];
This way, you can see the whole things you want and the codes are faster. You create the hashmap once for all, then use it multiple times.
Usage is a little bit different from testing a condition and running a script. Just:
private _factionData = CB_Factions_Data get faction _unit;
_unit setFace selectRandom (_factionData #0);
_unit forceAddUniform selectRandomWeighted (_factionData #1);
if (_factionData == "IND_G_F" && {uniform _unit == "U_IG_Guerilla1_1"} && {random 10 > 5} ) then {
_unit setObjectTextureGlobal [0, _fiaFatigues];
_unit setobjectTextureGlobal [1, "#(argb,8,8,3)color(0.33,0.31,0.24,0.3)"]
};
_unit addVest selectRandom (_factionData #3);
There is no delay whatever the key (faction here) could be.
Of course, it's a dirty example. Adapt and mind for the arrays and the global structure of the hashmap.
Have fun
Good morning
I would like to file a ticket, regarding old battle passes, how will this happen for players who have not managed to complete them?
Will there be compensation in crowns/drops for example?
I have several friends including myself who will never be able to finish everything and we ask ourselves a lot of questions about this.
RoxieAtomic, could you give me some information I can send to them please?