I'm using a spawner module (Zombies & Demons) to spawn a custom unit (Webknight's Zombies) and it will follow the waypoint once the trigger activates, however it only works for one group and will not work once another group spawns in. How do I solve this problem?
Thank you!
Activation: Independent
Activation Type: Present
Repeatable: Yes
Server Only: No
Condition:
this
On Activation:
{
wp = group _x addWaypoint [getMarkerPos "TaskAssault_Mark",0];
wp setWaypointType "MOVE";
} forEach (units independent inAreaArray thisTrigger);
No. Well I suppose you technically could then script it to switch between a version with UGL and a version without when you "add" and "remove" the "attachment", but really its more trouble than its worth and from a work-flow perspective you'd still need to code and model both versions as well as code all the scripted swapping bullshit...