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I've recently downloaded a mod and it has a few great uniforms but the names are silly so I'd like to change them. I've been digging in the pbo with PBO manager, opened the config.bin and have edited(using Notepad++) all the 'Display Name' references to the name of my choosing, I've saved the config but nothing sticks once ingame. I'm assuming I'm missing some crucial step here.
I thought maybe I need to repack the files into a new pbo, so I extract all the contents of the PBO but when I use addon builder to pack them into a new PBO I just get a vague failure error. So ultimately, I'm not really sure where to proceed from here.
Hi !
So for my mission I need enemy planes to attack ground troops in a certain area.
With waypoints I made them take off then I put a destroy waypoint but they just fly around without attacking me or my soldiers. I would like to point out that I did put air to surface missiles on enemy planes as well as bombs.
Thanks!
I ended up solving this issue by simply adding an action after the unitPlay is done playing:
_heli1movedata = [LOTS OF COORDINATES OMITTED TO MAKE THIS POST SHORT];
_heli1playback = [heli1, _heli1movedata] spawn BIS_fnc_UnitPlay;
sleep 55;
player action ["Eject", vehicle player];
The playback itself lasts ~60 seconds, where ~5 seconds are spent on ground. I therefore eject the player 5 seconds before the playback ends (and the helicopter starts moving on its own).
I hope this can be helpful for others stuck with this problem, instead of trying to fiddle too much with the questionable helicopter AI.