Hi,
is it possible to get arguments from sentence config .bkib file and use them in BIS_fnc_kbTell as you can do so with kbTell?
class Sentences
{
class Sentence1
{
text = "$STR_HelloThere";
speech[] = { "\Sound\hello.ogg" };
class Arguments {};
actor = "obi1";
};
class Sentence2
{
text = "$STR_GeneralKenobi";
speech[] = { "Sound\gk.ogg" };
class Arguments
{
class Team { type = "simple"; };
class Location { type = "simple"; };
};
actor = "griev";
};
class Sentence3
{
text = "$STR_YouAreABoldOne";
speech[] = { "Sound\bold.ogg" };
class Arguments
{
class Name { type = "simple"; };
};
actor = "griev";
};
};
class Arguments {};
class Special {};
startWithVocal[] = { hour };
startWithConsonant[] = { europe, university };
I dont know, how to get arguments from sentence 2 and sentence 3. I thought I could have use of the code parameter, but Im clueless honestly right now, and I failed to make it working.
["Topic", "MissionName", "", false, [{}[]], [player, NPC], 1, true] spawn BIS_fnc_kbTell;
Thank you folks.
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