Download, Mission briefing, loadout, and more:
https://steamcommunity.com/sharedfiles/filedetails/?id=2878171355
Languages supported:
English and Portuguese.
This mission AI was dynamically built by CSWR:
Cheers,
thy_
@soldierXXXX Thanks for your warm welcome, and detailed response.
I suppose a simple:
deleteVehicle this;
... at the end of the On Activation field in the trigger itself won't suffice here? The trigger will still be respawned locally for the JIP player?
Download, Mission briefing, loadout, and more:
https://steamcommunity.com/sharedfiles/filedetails/?id=3106408748
Languages supported:
English and Portuguese.
This mission AI was dynamically built by CSWR:
Cheers,
thy_
SneakyDog
This issue was resolved with a folder placed on github called Code - update revive
Link: https://github.com/CaptainPStar/co10_Escape/tree/master/Code