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    • Or, if you want to try and go a little bit crazier, add this to the init checkbox of the vehicle (in editor) or execute in the pause menu debug/script console.
      It will add an action to spawn a nice collection of flares on the pilot/driver's menu.

      If it doesn't work at first attempt, replace "this" with "_this", or point the cursor to the cabin of the vehicle you want to add this action and replace "this" with "cursorObject".

        this addAction // (you might need to replaced this to _this instead; [ "<t color='#cb8f0f'>Night FLARES</t>", { if (!isNil "flaresLastSpawned" && {flaresLastSpawned > time - 42}) exitWith { // (a little cooldown to avoid spawning them insanely; hint "Cooldown 42 secs"; }; flaresLastSpawned = time; flareN = "F_20mm_Green" createvehicle ((player) ModelToWorld [0,50,150]); flareN setVelocity [0,25,-5]; flareNE = "F_20mm_Yellow" createvehicle ((player) ModelToWorld [15,25,150]); flareNE setVelocity [5,15,-15]; flareE = "F_20mm_Red" createvehicle ((player) ModelToWorld [15,0,150]); flareE setVelocity [10,25,-5]; flareSE = "F_20mm_Yellow" createvehicle ((player) ModelToWorld [15,-25,150]); flareSE setVelocity [-5,-15,-15]; flareS = "F_20mm_Green" createvehicle ((player) ModelToWorld [0,-50,150]); flareS setVelocity [0,-25,-5]; flareSW = "F_20mm_Yellow" createvehicle ((player) ModelToWorld [-15,-25,150]); flareSW setVelocity [-5,-15,-15]; flareW = "F_20mm_Red" createvehicle ((player) ModelToWorld [-15,0,150]); flareW setVelocity [-10,25,-5]; flareNW = "F_20mm_Yellow" createvehicle ((player) ModelToWorld [-15,25,150]); flareNW setVelocity [-5,15,-15]; }, nil, -3, false, true, "User16", "_this == _target turretUnit [-1] && (getPosATL _target) select 2 < 150", // the [-1] means it will show only for pilot/driver; 10, false ];  
    • Yeah and you would have to have some mods as dependencies, and I try not require players to get mods they may not want to use. So it's workable for now, the way it is.   Saw a recent picture of a MH-60 with the Night Stalkers, and saw that they had some bars for the fast rope. So I added them to the MH-60L and MH-60M. I adjusted the ACE fastroping points accordingly. That's pretty much that what I'll do. I have some pictures of the current configuration and debating updating the M and DAPs, but may not as they're good enough for government work, and nobody seems to be worried about it ether.  I'm sure they're removed for missions but overall having the points already there, gives it some kind of air of authenticity.
    • Yes the Conflict missions have no vehicles available and it's all greyed out for GameMaster  
    • Here we go again 🙂 One more GLT uniform variant (based on Arma 3 AAF basic rifleman)
    • Hi,   the code seems to be ok at first glance. Just don't forget to put semicolon after text = " ";    Maybe that is the problem. Try this out.  
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