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    • Dang, we had a 35 player op here at this location and we all missed it... will be fixed for final v1.0 release. Thanks!

      1.0beta is out, Changelog:
      - resolved popup errors, we had to recompile main file with Addon Builder (tnx EO)
      - massive improvement of valley between Devina and Nuclear Plant
      - Barmanovo town update
      - exit tunnel from the Victorin cave, they usually use BTR to transport tourists back to the parking lot
      - removed bunch of trees on roads and bunkers, SW island near Marlov (tnx Scruffy & -FM-)
      - fixed MYR7_GL Gunname & Igla ammo in the Yulakian Weapon/Ammo crate
      - improvements of satellite and mask
      - fixed heights near the Komunovo Tunnel farm
      - improved some of beach & island areas
      - aligned one nuclear concrete block(tnx Scruffy)
      - aligned river pieces near Marlov (tnx Scruffy)
      - removed large shallow water block (tnx Scruffy & Andersen)
      - factory fixes in Mazemovo (tnx DMZ)
      - fixed floating sandbags in Buty (tnx DMZ)
      - fixed floating objects in central base and fairview pasture (tnx From_the_eye)
      - replaced nuclear reactor texture
      - new concrete pier for water activities (tnx Andersen for the tip)
      - fixed floating trees near Victorin cave (tnx Kerry)
      - bunch of displaced objects fixed in Martopol (tnx Kerry)
      - monument sunflower statue turned to gold
      - dual bench removed at Posh Pines resort (tnx Saghen)
      - numerous placement, clipping fixes (tnx Saghen)
      - brightness of the rusty bunkers increased
      - correct 10beta key added for dedicated servers   Download:
      https://steamcommunity.com/sharedfiles/filedetails/?id=2950257727
    • Made a UH-92 version (just posted) of the Pilot MH-92 version. Overall it's the same mission, just with the UH-92:   https://steamcommunity.com/sharedfiles/filedetails/?id=3242455780
    • Hello! I'm trying to import the shapefile for some roads into my map but the resulting splines are always all over the place and with the wrong size. I've used the SHP generated by Game Terrain Tool for QGIS and others created manually by me in QGIS with the same result. I think that's probably caused by the wrong CRS but I can't figure out what my map in Enfusion is using. Any help? Thank you!!
    • Totally forgot about this section, I have some missions available at my user page:   https://steamcommunity.com/profiles/76561198016000690/myworkshopfiles/   As soon as I develop more missions, I'll post here, but this is my Workshop page and highlights some missions I created, and if I do more missions, I'll post them here.
    • Please i need help 🙂   I host a liberation server with TADST and have the Problem that the Difficulty of the enemy AI is to hard, they kill us with 1 or 2 shots, we want to set the difficulty on Custom and AI skill 0.6 precision 0.05 to test, they shouldn t hit a house that is 20 meters away 😃   (the located server config file.:  -port=2302 "-config=E:\Spiele\Steam\steamapps\common\Arma 3\TADST\scheisshaufen\TADST_config.cfg") So but the server doesn t take over this properties. I can set it in the Properties of the TADST client and looked in the server config and there stands this.:   // Config file generated 08.05.2024 20:00 with TADST. hostName = "kaka";
      password = "1212";
      passwordAdmin = "";
      serverCommandPassword = "";
      logFile = ""; motd[] = {
      };
      motdInterval = 3; maxPlayers = 2;
      kickduplicate = 0;
      verifySignatures = 0;
      allowedFilePatching = 0;
      requiredSecureId = 0;
      upnp = 1; allowedVoteCmds[] = {};
      voteMissionPlayers = 3;
      voteThreshold = 1.5; disableVoN = 0;
      vonCodecQuality = 10;
      persistent = 0;
      timeStampFormat = "none";
      BattlEye = 0; doubleIdDetected = "";
      onUserConnected = "";
      onUserDisconnected = "";
      onHackedData = "";
      onDifferentData = "";
      onUnsignedData = "";
      regularCheck = ""; class Missions
      {
          class Mission_1
          {
              template = "kp_liberation.Altis";
              difficulty = "custom";
          };
      };   ___________________________   So this is the thing,     difficulty = "custom"; now it should take the DIfficulty from the Arma 3 Profile file or? it is located here.: E:\Spiele\Steam\steamapps\common\Arma 3\TADST\scheisshaufen\Users\scheisshaufen\scheisshaufen   in the Arma 3 Profile stands this.:   difficulty="custom";
      class DifficultyPresets
      {
          class CustomDifficulty
          {
              class Options
              {
                  reducedDamage=0;
                  groupIndicators=1;
                  friendlyTags=1;
                  enemyTags=1;
                  detectedMines=1;
                  commands=1;
                  waypoints=1;
                  weaponInfo=1;
                  stanceIndicator=1;
                  staminaBar=1;
                  weaponCrosshair=1;
                  visionAid=1;
                  thirdPersonView=1;
                  cameraShake=1;
                  scoreTable=1;
                  deathMessages=1;
                  vonID=1;
                  mapContent=1;
                  autoReport=1;
                  multipleSaves=1;
              };
              aiLevelPreset=3;
              class CustomAILevel
              {
                  skillAI=0.60000002;
                  precisionAI=0.050000001;
              };
          };
      };
      sceneComplexity=100000;
      shadowZDistance=100;
      viewDistance=1000;
      preferredObjectViewDistance=800;
      pipViewDistance=500;
      terrainGrid=25;
      volumeCD=10;
      volumeFX=10;
      volumeSpeech=10;
      volumeVoN=10;
      singleVoice=0;
      vonRecThreshold=0.029999999;
      volumeMapDucking=1;
      volumeUI=1;   _____________________________________________   Can someone tell me why the hell when i start the server and play on it, the server don t take this Difficulty?   Thanks
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