Pretty quiet in here
This mod is a bit tricky to update, as my own version is quite different and not easily compatible without breaking things.
It could work if I retire a few planes and re-add over time.
Apart from that I wondered if I could turn Helijah's T-38 it into an F-5
Took a while till I realised that one is a 2 seater and the other a single seater.
On the F-5 the wings are further back and have wing strakes, the intakes are different too.
Halfway there.
Hawker Hunter project, restarting for the 2nd or 3rd time
Same for a DH 112. Lost my old files. They were pretty basic anyway.
If I manage to update this the Magister will get a simple interior
And the Hawk T.1 also
10-4-2024 EXE rev. 151686 (game)
EXE rev. 151686 (Launcher)
Size: ~73 MB
ENGINE
Added: Optional Bool to surfaceTexture and surfaceType commands for accurate surface information
Fixed: switchMove blendFactor did not work with gestures - FT-T164731
Fixed: Heal actions did not appear when touching water (now characters just need to have their upper body out of water) - FT-T178578
Fixed: soundFly of shots was not simulating the speed of sound - FT-T178099
Tweaked: Added a cache of recent patterns for regex* script commands
Tweaked: Finished integration of weapon holders into the remains collector
Tweaked: objectParent now also returns a weapon holder's creator unit
Tweaked: Upgraded Linux compiler (no behavior changes expected)
Fixed: Feature objects, that are under the mouse cursor while an Eden Editor world is cleaned up, could get stuck as ghost objects - FT-T174009
Fixed: Script errors in params would not print context to RPT (thanks Jasper)
Fixed: Script errors in params would not trigger the "ScriptError" Event Handler
Fixed: say3D was inconsistent with the returned type of value
Fixed: Scripted weapon holders were not added to the remains collector in the 'manage all' mode
Fixed: Game freeze and later crash when pressing Alt+F4 with an inventory display open
Fixed: Possible crash on game exit
Fixed: Eden Editor missions could get stuck as multiplayer even with only one playable unit
Added: isAds and opticsMode weapon animation sources - FT-T175562
Fixed: setUnitLoadout did not trigger the "SlotItemChanged" Event Hander as expected - FT-T180338
Fixed: Mission Event Handlers for markers were not triggered locally with Zeus curator changes
Fixed: Zeus curator edited marker positions and directions did not broadcast to remote clients
Fixed: Custom radio markers were not updated for units added or removed from a channel
Are you sure the onTaskCreated code is passed anything at all in _this? Try testing what is being passed...
BIS_HC_1 setVariable ["onTaskCreated", {hint format["_this is %1", [str _this,"nil"] select (isnil "_this")]}, true];
EDIT: According to hc_gui_menu.sqf it is passed the current waypoint the user is hovering over on the hc map.
So your then saying...
[GROUP, INDEX] call CBA_fnc_taskDefend
...Which is not what CBA_fnc_taskDefend expects
Are you sure your error is not coming from CBA function?
If you just want the defaults from taskDefend by just passing the group...
BIS_HC_1 setVariable ["onTaskCreated", {_this #0 call CBA_fnc_taskDefend}, true];