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    • You can also define the coordinates of the spawns on small hidden objects and set the probability of the object's appearance. If the object does not appear, they do not spawn.
    • In addition, I've also think I've gotten the wheels down on the UH-60 mod. That's been a gripe of some players, and I managed to skid on the ground with an updated version. I'm seeing what a user has to say about Dedicated Server issues (it's slowed up, maybe RC62 fixed it as the only major change was the requirement for version 2.16. I may just leave it at requiring 2.14 (that's what the mod sits at now anyway), but from a prior experience you will need the latest version of the game, even though I don't do Reaction Forces compatibility for it. I hope that was the issue, but nobody else had complained about it, so we'll see.
    • @Larrow Sorry for the late reply.   I figured since I am trying to learn the basics of it all I would go with SP.  For #3 I guess my confusion comes from us never defining things like _killed or _vehicle. Its like the game already knows? I appreciate all the feedback and assistance. I havent had time to go any further but will update this when I do.
    • ehm... I tried to get your example mission but I get an errormessage telling that something went wrong.   I wanted to have a look how exactly it is made with the variables. I mean I get the idea but the implementation - or right way to implement it - Im not to sure about.
      Especially since I have never worked with the triggers in the editor. I mean... Im propably missing something here, but don't I have to know how exactly to name the variable since the script needs to know in order to work? I mean... I think I can't just name it whatever I want can I ? Or do I have to change something in the script - put in the variables I give away to the trigger at least? At least I understand that I need the trigger area (done) and give it a name. I guess I than have to insert the variabel for the object 'the collector' in the trigger:execution (I've just placed a Trashcan and named it CleanUp)   By now I've put the script in and also put the execution in an init file. Here Im not quite certain if I understand the use of the "full" execution. Am I right that you have created a scipt with several options how to get triggered and by who? So In case I want to only allow it to a host/admin or want to set it to automatic mode - so instead of  [this, myTrigger, -1] execVM "cleanup_script.sqf" I put in one of those parameters  
    • Hi. Is there a way to force "Description.ext" to load?  I don't know what happened that suddenly it no longer loads.


      This is the scenario: Stealth Mode On Fjord [SP] [Eng-Esp] 

       
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