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    • Hi BI team,   Just some stuff I noticed when working with the tools that would be nice. Some of it may not be possible but you don't know if you don't ask. Maybe its there and I dont know how.   1) Ability to merge to mods locally. So if I have something Im working on that I want to add to one of my other mods then I can just add the files. Ive had some scenarios for the server where I have a single item that I want and an existing server mod and I cant combine them so that i dont have to have two mods.   2) In SCR_ArsenalItemListConfig, could we please drag and drop or at least copy and paste entries rather then manually adding them.    Ill update if I come across anything else.
    • I started creating new textures for vehicles which can easily be swapped using settexture, but now I've created multiple custom face textures. What's the easiest way to apply these textures to npcs in my multiplayer mission?   
    • My patch logo won't load in no matter what I try 😞
    • We can always learn from our experiences. It's interesting to look back and reflect on how our understanding evolves over time.
    • So, I needed to delete an aircraft and crew after it did a flyover and had moved far enough away to not be seen or heard.  I looked here and elsewhere on the web for help, the video link is dead, and on the wiki for deleteVehicle, it says: After trying a few things that left the copilot falling out of his parachute, or no parachute or no crew and crash-and-burn, I put this code in the On Activation area of the final MOVE waypoint for the flyover aircraft:   deleteVehicleCrew vehicleName; deleteVehicle vehicleName;   Substitute in the Variable name of your vehicle, used in Object: Init where it says "vehicleName", above. 💀
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