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    • Dear everyone, I propose adjusting the character's running speed and stamina in DayZ for a more balanced experience. While aiming for realism, it's crucial to ensure the game remains enjoyable for all players. As a console controller user, the sensitivity often proves frustrating. While DayZ wasn't initially designed for controllers, adaptations have been made for broader accessibility. Nerfing player speed could address this issue. One aspect often overlooked is character speed. Currently, the average running speed is around 20km/h, which surpasses real-life marathon records. Adjusting speed based on carrying weight and character fitness could add depth. For instance, heavily laden players would move slower, while well-fed, exercised characters could become faster and stronger over time. Moreover, incorporating factors like terrain incline to affect speed and stamina drain would add realism. Uphill climbs should slow characters and drain stamina faster, while downhill runs should conserve stamina. This approach would enhance gameplay challenge and character attachment. By implementing these changes, DayZ would evolve into a true survival experience, distinct from the typical rush-for-gear battle royale dynamic. Fresh spawns' progression would be more deliberate, and fully geared players wouldn't resemble marathon-running robots.
    • A modification of the UH-80 and UH-60M missions, this is for the Reaction Forces (DLC is required) MH-245   https://steamcommunity.com/sharedfiles/filedetails/?id=3243909611
    • Hey @pazuzu   CBA3 has a function to do this called CBA_fnc_addKeybind, although I've never tried it. You could (in theory) bind it to C, the same default keybind as the smoke launcher from the commander seat. Just make sure you have a condition that checks you're in the vehicle and maybe not in the commander seat.   Hope this helps 😎
    • UH60 Pack A3   RC64
      - Tweaked Hit-Point LODs of the MH/UH-60s and MH/UH-92s
      - Moved the fast-rope points on the MH-60L and MH-60M to more outside, and adding geometries to the models
      - Improved the skill of the SOAR Pilot and SOAR Crewmember units
      - TADS/PNVS of the MH/UH-92s face forward now, so it's not that annoying when in the Co-Pilot seat
      - Added some lines to the UH-60/92 base configs to help with AI entering the cargo seats
      - Added the Stomper UGV to the Black River PMC Infantry Squad for resupply reasons
      - Added a US Army pilot, which looks similar to the TF160 pilots, but has a lower DetectSkill rating than SOAR pilots
      - Improved Multicam Flight Suit texture
      - Fixed a UH-92 bug with loading of AI squads   https://drive.google.com/file/d/11YUEpttPB6SniE55nF746vOLyTE7uvuG/view?usp=sharing
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