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    • @Yuuno -fr while your defense of the game is admirable, there are just so many issues. There is a reason that so many content creators and avid vigor players have left the game completely. The bigger part of the community has suggested and asked for multiple things over the seasons and they all go completely ignored, even though its a decent chunk of the vigor community asking. Just many things to name and launching it on pc opens up a massive door for aim bot extravaganza. Again, only a few things mentioned here but plenty of others. Many glitches that could be fixed for console players but never do, and so on. Best to you in the outlands. 
    • Hello, did you manage to solve it?
    • Kinda hard stuck atm. The next steps are:   Store the type of the wreck in the container, see setVariable At your recovery point add a trigger to continuously check for containers which contain a vehicle, trigger should detect Anything Present and it's condition need to filter for only wreck containers, see triggers and getVariable, thisList When the trigger activates get the type of the first container, see getVariable, thisList Delete the container and replace it with a new copy of the wreck, see deleteVehicle and createVehicle Reapply the event handler from step 1 of the packing process to the newly created vehicle   For Step 1 added the setVar into addAction: (not sure if this where is goes or if does not matter)   _cargo setVariable ["bh1Wreck", "blackHawk1"];      Step 2:  is where I am struggling. I  have it to check if x object is in trigger but not sure how to make it detect a container with a wreck in it.  
          Step 3: Not sure what he means here? like its class type? Or info from setVariable?   Step 5: Instead of reapplying the EH, can we just change its Variable with missionNamespace setVariable ["VarName", _var]; back to blackHawk1 and essentially do the same thing?
    • Thanks for that. Sounds like a lot of work.
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