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    • So, I needed to delete an aircraft and crew after it did a flyover and had moved far enough away to not be seen or heard.  I looked here and elsewhere on the web for help, the video link is dead, and on the wiki for deleteVehicle, it says: After trying a few things that left the copilot falling out of his parachute, or no parachute or no crew and crash-and-burn, I put this code in the On Activation area of the final MOVE waypoint for the flyover aircraft:   deleteVehicleCrew vehicleName; deleteVehicle vehicleName;   Substitute in the Variable name of your vehicle, used in Object: Init where it says "vehicleName", above. 💀
    • Your post does not give you the right to be condescending to other users. You don't need to make a super intelligent person out of yourself here. Because the fact that you didn't write anything about the space in the title shows that you don't know everything either. So let's respect each other!
    • Thanks for the reply. I already use that for scripts which are called from the expression field. Im trying to figure out if you can change the script with another script. 
    • Hey hey ! I will try to answer you on certain points that I know.😃
      To launch “improbable headshoots” to beginners, it’s very simple, these players play in first person. And with the worst weapon in the game, you can knock off some unlikely heads. A player who favors speed over precision will tend to be in 3rd person and shoot brutally.   Advanced players who use the staggered movement technique perform [R1][R1][R1], extremely effective when using an Adrenaline bonus. However, you need to have some experience and know that it is always easier to kill a player on the right side than on the left side of their character. (I'm talking about ease of killing, not that we lose a fight every time since he's on our left) 😜   For cheaters I reported a certain player and the game banned him very quickly (less than 48 hours) the problem is that they can only suspend access to the player's account on their game they cannot sanction him more this must be produced by the platform therefore Sony / Microsoft. 😈   For Sony, nothing could be simpler, you keep a video trace of the sequence, you contact support and send it to them, the best is to have a written response from the cheater to report it directly and quickly. The player may be banned from the IP or this console will be banned from online gaming. The main merit is THEM.   Now there is a problem with this is that a free game all these cheats will do is recreate an account and the cheater can come back. If the game wants to crack down on cheaters, I recommend several easy-to-implement things:
      *Facilitates reporting, it's a start (because the option is still quite hidden) 😅   *The 2nd solution is used by ACTIVISION, not an expert, but I will explain it as best as I can, it is the fact that during a suspicious action, in particular a "multi headshoot à la Thompson in 1 second", this product several times, this player is automatically sanctioned with an incapacity to play for a short period (24/48 hours). This security must be clearly specified because it is always possible to come across 2/3 players absent at the start of an elimination round for example. This is why I emphasize "Multiple times" so that the cheater is already slowed down and lets the security team observe his game to see if there is an approved cheat (which most likely there will be since I don't don't know any). ). ). the one who puts 4 heads on each turn with a ratio of +6 legally) 😪   * The 3rd option is debated and I don't think we would pay attention to it but I put it anyway it involves putting the game at 5 or 10 euros to compensate for the cost of the game by giving 500 crowns and a choice of outfit for a beginner, you will have to launch a little publicity stunt to attract a few people because the game is transparent, no one talks about it, you just have to see the number of live spectators. AND ESPECIALLY ESPECIALLY bring a significant amount of crown to allow beginners to have easy access to their first game in order to make them want to stay there!
      If you are afraid of the economic impact, slightly modify the prices of the extensions or release attractive new features, I take the example of a beginner's pack with a lot of consumables because beginners are often penalized by the lack of care in Shipping
      because they do not have the consumable diagrams.
    • Hey @Blitzen88,   Paste this in the expression field of the Spawn AI module: _this execVM "Script.sqf";   You can then save the input as variables using the params command: // Paste this near the top of your script file. params ["_Group", "_Module", "_GroupData"];   _Group = The group that was spawned by the module. _Module = The module where the group was spawned (I think?) _GroupData = An array of various info relating to the group.   Honestly, I've only really used the _Group parameter whenever I've used Spawn AI in missions, so take the rest with a grain of salt.   Hope this helps! 😎
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