Jump to content
Sign in to follow this  
Dractyum

T-72B/BA pack from Dractyum

Recommended Posts

T-72B/BA pack from Dractyum v1.1

Game: Arma 2.

Author: Dractyum from Flashpoint.ru

This addon contains the main battle tanks:

1) Russian Army - T-72B and T-72BA;

2) Chernarussian Defence Forces - T-72B;

3) Chernarussian Movement of the Red Star - T-72B.

Features:

1) Correct model of tanks and machine gun (NSVT);

2) The marching mode for the driver is realised;

3) Realistic weapons and armour of tanks;

The list of changes

1) Tanks T-72B on CDF and ChDKZ are added;

2) Animation of a reload of a gun Is entered;

3) Models of tracks and blocks ERA are improved;

4) Optimisation.

Screens:

60425999.jpg

41696469.jpg

27332618.jpg

59816890.jpg

67875162.jpg

Downloads (26.53 MB):

http://www.filefront.com/16133355/undefined

http://ifolder.ru/17311620

Thanks:

USSRsniper

Piligrim

Udaloy

Demon-pinky

gms

Leet

†SLAYER†

ofpwarior

BLACKMETAL

Leopotam

St[]rm

Ingeneer

King Size

Dead_Kennedy

AK'86

WazZzaaa...

...and Sacred Kozlice!!!

P.s. Sorry for repost old thread.

P.p.s. Sorry for my english.

Edited by Dractyum

Share this post


Link to post
Share on other sites

Awesome and good to see the B model added to otherfactions. Top work

Share this post


Link to post
Share on other sites

ЭХ вÑÑ‘ таки Хорошие танчики)))

Share this post


Link to post
Share on other sites

Very Nice !!:cool::D

Share this post


Link to post
Share on other sites

Demon-pinky please write in English only since this is after all an English forum, thanks. :)

Share this post


Link to post
Share on other sites

By default, these T-72 tanks feature a 3-digit random unit designation ('310').

Here is how to set a specific unit designation:

Save the following code as file 'set_t72b_unit_designation.sqf' in your mission's folder:

comment "Script to set T-72B/T-72BA unit designation after initalization.";
comment "Usage: scrdummy = [this, 127] execVM 'set_t72b_unit_designation.sqf';";

private ["_unit", "_designation"];
_unit        = _this select 0;
_designation = _this select 1;

comment "Wait for unit to be initialized with random designation...";
waitUntil { time > 0 };

comment "Now replace the random designation with the intended designation.";
_unit setObjectTexture [0, format ["\T_72B\data\numbers\n%1.paa", floor(_designation / 100) % 10]]; 
_unit setObjectTexture [1, format ["\T_72B\data\numbers\n%1.paa", floor(_designation /  10) % 10]]; 
_unit setObjectTexture [2, format ["\T_72B\data\numbers\n%1.paa", _designation % 10]]; 

exit

Then add to each T-72's init line (and replace '127' by the number you like):

scrdummy = [this, 127] execVM 'set_t72b_unit_designation.sqf';

This line will replace the random designation by your designation in the opening second of the mission.

Share this post


Link to post
Share on other sites

hi..

is there any replacements for these tanks?

These are best of work ever tank mod..

i hope there is a chance that some make a good model that can also replace default T-90A.

Share this post


Link to post
Share on other sites

Was there a signed version ever release?

Also, does anyone know Dractyum's contact details, like e-mail?

Share this post


Link to post
Share on other sites

This addon causes problem in some animations of infantry soldiers! Place a soldier without any equipment excpected an handgrenade on map and try to throw it... :mad:

I updated CIT http://dev-heaven.net/issues/2200 and found out the problem is definitly this addon...

:eek:

Share this post


Link to post
Share on other sites

Please sign in to comment

You will be able to leave a comment after signing in



Sign In Now
Sign in to follow this  

×