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dirkkmm

Addon can not display properly

12 posts in this topic

Addon will disapear as adding to game and will not display again.

what is the reason??

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Which mods ?

Edit : i'm not trolling, i only want you to explain which mods you cannot load, so that we can help you.

Edited by ProfTournesol

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Did you use Google translation? Try babelfish instead... http://babelfish.yahoo.com/

I had once the problem that addons ingame vanished into nothing the minute they were hit by something. I found out the .rar file must have been corrupted or something, because the Geometry LOD was missing. Downloading it again solved it.

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Which mods ?

Edit : i'm not trolling, i only want you to explain which mods you cannot load, so that we can help you.

the mod that I made by O2 cannot display properbly.

the mod can load but can not display

---------- Post added at 01:47 AM ---------- Previous post was at 01:46 AM ----------

Did you use Google translation? Try babelfish instead... http://babelfish.yahoo.com/

I had once the problem that addons ingame vanished into nothing the minute they were hit by something. I found out the .rar file must have been corrupted or something, because the Geometry LOD was missing. Downloading it again solved it.

but my addons hit nothing

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Please try to be more specific...I know you made an addon:

- Is it invisible ingame?

- Is it visible but not "solid", you can just pass right trought it?

- Is it not able to shoot?

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Please try to be more specific...I know you made an addon:

- Is it invisible ingame?

- Is it visible but not "solid", you can just pass right trought it?

- Is it not able to shoot?

it is visible in the beginning,but will sink down and disapear

i don't know if it is able to shoot ,i will have to try

---------- Post added at 01:28 AM ---------- Previous post was at 01:05 AM ----------

Post the config.cpp here.

"class slp" is the mod of mine

the following is my config.cpp:

class Civilian2:Civilian

{

displayName="$STR_DN_MAN2";

model="MC civil2";

};

class Civilian3:Civilian

{

displayName="$STR_DN_MAN3";

model="MC civil3";

};

class slp:Civilian

{

displayName="slp";

model="slp_ODOL.p3d";

};

class Soldier:Man

{

vehicleClass="";

displayName="$STR_DN_SOLDIER";

nameSound="soldier";

weaponSlots="1 + 16 + 2 * 4096 + 10 * 256";

accuracy=0.6;

type=0;

threat[]={1,0.05,0.05};

};

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Ok, so you've modified the main config.bin which isn't a good idea at all. You must create a small config.cpp file only for your model. Moreover, it means that you haven't made a config model for your model. And last, i think there is a main geometry lod problem with the model, which is very often the case if the model was a binarized model that you unbinarized with ODOL Explorer, because ODOLEX screws geometry.

The easiest way would be to upload your work somewhere and let us look inside.

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Ok, so you've modified the main config.bin which isn't a good idea at all. You must create a small config.cpp file only for your model. Moreover, it means that you haven't made a config model for your model. And last, i think there is a main geometry lod problem with the model, which is very often the case if the model was a binarized model that you unbinarized with ODOL Explorer, because ODOLEX screws geometry.

The easiest way would be to upload your work somewhere and let us look inside.

I found that some original p3d files made by BIS can not too display properbly,

such as radio.p3d.

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i figure out the reason myself. it is because that i set the mass of the model

to 200kg.so the addon will sink down

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