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-APS-Gnat

Fast Sea Frame - FSF-1 - Sea Fighter

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Fast Sea Frame - FSF-1

Beta 2.1 (for ArmAII)

by Gnat

Updated 4th July 2010

FSF_3.jpg

FSF_2.jpg

FSF_4.jpg

.... something a little different.

** Features **

- Walkable decks

- Lash down Choppers on deck

- 2 RHIBs attach and detach

- Railings can be stepped over

- Armed with Stingers

- Boarding ladder

- READ README (and in Download) for details.

- Again, not what I would call ArmAII quality, but its the best I can do with time.

-- SCRIPTS --

----------------------------

>>> Lash vehicle to deck <<<

- Place Chopper over deck of FSF

- In the INIT field of Chopper put;

xx = [this] execvm "\GNT_FSF\Lash.sqf";

>>> Place Gunner in Stinger <<<

- In the INIT field of FSF put;

xx = [this] execvm "\GNT_FSF\Gunner.sqf";

>>> Place Object around FSF <<<

There are many memory points now defined around the FSF for accurate placing (SETPOSASL) of any object.

- Example Call;

xx = [MyUH60,MySHIP,"Pad1"] execVM "\GNT_FSF\position.sqf";

Defined Memory Points

Pad1 (landing pad front)

Pad2 (landing pad back)

Pad1F (more forward, suits UH1Y)

Pad2F (more forward, suits UH1Y)

deck0 (on deck, near stinger launcher)

deck1R to deck6R (6 positions, on deck, right side)

deck1L to deck6L (6 positions, on deck, left side)

well1R, well2R, well3R (3 positions, near RHIBs, right hand walkway)

well1C, well2C, well3C (3 positions, near RHIBs, forward and center walkway)

well1L, well2L, well3L (3 positions, near RHIBs, left hand walkway)

laddertop, ladderbottom (2 positions, at boarding ladder)

DOWNLOAD LINKS

Fast Sea Frame - Beta 2.1 - 4th July 10

Armaholic

Armed Assault Info

Filefront

Beta 2 Change Log

- Added Bridge view

- Added boarding ladder

- Added MP script improvements (thanks Armatech)

- Added Stinger

- Added position memory points

- Added extra Cargo positions (17)

- Improved rear barrier

- Changed engine & environment sounds

Edited by [APS]Gnat

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Ah, so this was the Addon that went Titanic style in your video. :D Anyways great as always Gnat, downloading now.

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Great work, as always.

Aside of the fact that the upper deck is not "ground" (if you eject as driver, and you walk on the deck, the movement of the ship is not added to your movement, so you are left behind), the other problem is that it seems quite light. A RHIB can push it and move it freely in any direction while still keeping 16Km/h (the RHIB).

You might also consider to attach on or two static stinger launchers in the upper deck for self defense.

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Nice, hopefully the first of many new ships from you Gnat, nice work, as always..........

:bounce3::bounce3::bounce3:

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Is there a driver wiev LOD?

Are you going to add one?

How about adding two memory points, one on each landing spot, so you can attach simultaneously two helicopters?

Are you going also to add cargo wiev LODs?

Is so, do you plan to increase the number of cargo positions so we can transport at least one squad?

Aside from these points, Outstanding work, GNAT, as always

Edited by mankyle

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Keep working on this kind of stuff...

If there's something that i like from this game is this kind of vehic. that can be used in lot's of missions....and no on pays too much attention.

Hope LHD fully working and this kind of stuff are still on the wish list of many ppl.

Regards Gnat and keep working hard!

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looks neat, never seen this type of vehicle before, good job as always gnat.

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very nice, glad these came out now! also cant wait to have more of a navy for arma2 thanks gnat!

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Most excellent GNAT! Was looking around the other day for something else to use at sea, this is perfect. Thank you Sir.

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Thanks for the comments guys.

Yes, not much of a pilot/cargo view LOD because I ran out of "console" pictures.

Aside of the fact that the upper deck is not "ground" (if you eject as driver, and you walk on the deck, the movement of the ship is not added to your movement, so you are left behind)

I spent days trying to add a PATH lod to the addon. Inside the main addon didnt work (might be class restriction). So I did a separate addon and ATTACHTO. But the bloody thing killed all the UserAction points in the main addon then :(

the other problem is that it seems quite light. A RHIB can push it and move it freely in any direction while still keeping 16Km/h (the RHIB).

I'll double check

You might also consider to attach on or two static stinger launchers in the upper deck for self defense.

hmmm ..... is that what was expected armerment?

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Beautiful and skillfully done, as usual Gnat. Thanks.

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what would be the script in the init of a Helo to have it "Lashed" down at mission start?

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what would be the script in the init of a Helo to have it "Lashed" down at mission start?

LASH CHOPPER TO DECK

In the INIT Field of a Chopper over the deck of the FSF-1 (Ship named "FSF1")

this setposasl [getpos this select 0, getpos this select 1,8.7]; ux = [FSF1, this] execVM "\GNT_FSF\scr\FSFHeliLand.sqf";

I'll add a simpler script in the next beta.

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Is there anyway to get an AI pilot to land on this deck so it can drop my player and AI squad off at the beginning of a mission? I'm assuming I can create a wp to do this, if possible, but I can't seem to figure anything out.

Has anyone done this yet and could you provide some help please.

Thanks you.

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Hmmmm. I couldn't get that to work. Even with out the ship moving.

I didn't mean just a link, I meant a sample code maybe that someone has already put together. My scripting knowledge blows so everything I've tried doesn't do a thing. The chopper acts like it will land but then goes back to land. I figured the attachto would have to be used but I don't even know where to begin with integrating that into a script.

Thanks for your help.

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