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roberthammer

RH Pistol pack Remake 1.0

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* RH Pistol Pack ver 1.02 Remake *

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Hi ALL ,

This is the remake of the pistol pack 1.02 for ArmA 2 :)

arma22009072215290265.th.pngarma22009072215342601.th.png

http://img80.imageshack.us/img80/8067/arma22009091512295035.png

http://img80.imageshack.us/img80/6652/arma22009092012555151.png

- totally remaked to ArmA2 (rvmats etc)

- some new models like Vz61 or Glock 17

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*Credits & Weapons and Skin made*

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All guns

Models, textures:

Desert Eagle = Model: Vashts1985 , Skins: Pink Panther , Racer445

Mk22 = Model: Stoke , Skin: Stoke / SureShot , FPS_Bruce

USP = Model: Twinke Masta, SureShot, Skin: chrisART, LOOM, The_Tub , SureShot

USP Match = Model: Silvio Dante , Twinke Masta , Skin: LoneWolf

Kimber .45 = Model: Twinke Masta , Skin: Anti-Death

M1911 old = Model: Twinke.Masta , Skin: Defeat

M93R = Model: Spydr , Skin: Splinter

M9 = Model/Skin: Kimono

Glock 18 = Model: Shiban , Bullet_Head , Skin: Fub , Kimono

Glock 17 = Model/Skin: Twinke Masta

Glock 19 = Model/Skin: Bot

Mk2 = Model: The_Lama , Skin: sNuFFy / Splinter

TT33 = Model: Hav0c / Twinke Masta , Skin: Twinke Masta

Tec9 = Model: Dav0r , Skin: Downloadable Skillz

Vz.61 = Model/Skin: Xoliul - (http://laurenscorijn.com/)

Micro Uzi = Model: flakk , Skin: snake

P38 = Model: Sproily / Twinke Masta , Skin: The Expert

PPK = Model/Skin: Kimono

Sig P226 = Model: Soul_Slayer , Skins: Thanez

Colt Anaconda = Model: Duffman , Skin: Kimono and Chimp

Colt Python = Model: Brigadierwolf , Skin: Kimono and Wannabe

Taurus Raging Bull = Model/Skin: Wannabe

BIG THX for permission to use those awesome models and awesome skins :)

config work: RobertHammer and new recoils , bullets and other tweaks by Q1184

Sounds: RobertHammer

Improved sounds: Money (thx)

Animations : Solus (SLX)

*****REQUIREMENTS*******

Working installation of Armed Assault 2 : Version 1.04 or higher.

*****DOWNLOAD/MIRRORS*******

1.02:

- added new guns like revolvers and pistols

Download Pistol Pack 1.02

Classnames are inside of Readme file and have fun ;)

Edited by RobertHammer

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Sweet! Downloading now. Thanks for getting this into ArmA2!

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Nice timing. I was thinking earlier today if you're ever going to port over the Pistol Pack to ARMA 2. Thanks. :p Any plans for the other weapon packs too?

Edited by Rellikki

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Hi, thanks for addon.

I cannot find the ammo box for this, could you direct me where it is?

thanks

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Thx all , am glad you like it :)

I cannot find the ammo box for this, could you direct me where it is?

Under - class ammo and find "RH Pistol Ammo Box" :p

Now we need your AK and M4/16 Pack

Hmm maybe soon or later will be both ,but next will be M4/M16 for sure ;)

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Yeah it was the 1st place I looked and it wasn't there. Must be something wrong with the way I installed it.

Let me try again.

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Thx all , am glad you like it :)

Under - class ammo and find "RH Pistol Ammo Box" :p

Ok I've tried adding the weapons to units via the init file and they work (addweapon, addmagazine etc...)

But for the life of Moses I can't see the weapons crate/ammo box in the editor selection.

I'm looking under Empty>Ammo and Empty itself, but nothing.

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Ok I've tried adding the weapons to units via the init file and they work (addweapon, addmagazine etc...)

But for the life of Moses I can't see the weapons crate/ammo box in the editor selection.

I'm looking under Empty>Ammo and Empty itself, but nothing.

Look at the this.

http://www.bilderkiste.org/show/original/d27f00b36fcea347c2e8be105b0118d7/arma2_2009-10-01_19-50-17-04.jpg

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Are you using Binkowski's units? It looks like a problem with his character model, rather than the pistol.

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Are you using Binkowski's units? It looks like a problem with his character model, rather than the pistol.

It's BIS model.

MfG Lee

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Yep I am having the same problem with the ppk model walking forward with sights up causes the camera to fix inside the head, on BIS default models also!

However this is a stunning pistol pack, and it's great to have some extra pistols that fit in with the BIS ones, great work indeed.

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Interestingly enough, I have noticed this problem with vanilla Arma II - it seems that someone forgot to delete the eyeballs out from the pilot LOD. :D

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Hmm, i spotted that "bug" while moving and i think only fix this bug is to move eye point closer to the gun - maybe tommorow i will do small update :p

Edited by RobertHammer

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