dmarkwick 261 Posted September 23, 2009 (edited) I can PBO my addon (using Kegetys' PBO tool) fine and it works ingame. However when I use the BinPBO tool to binarize it I get a lot of this in the .rpt file and the addon doesn't work: Warning Message: Cannot load texture jtd_fireandsmoke\images\smoke0.paa. Warning Message: Cannot load texture jtd_fireandsmoke\images\smoke1.paa. Warning Message: Cannot load texture jtd_fireandsmoke\images\smoke2.paa. Warning Message: Cannot load texture jtd_fireandsmoke\images\smoke3.paa. Warning Message: Cannot load texture jtd_fireandsmoke\images\smoke4.paa. Warning Message: Cannot load texture jtd_fireandsmoke\images\smoke5.paa. Warning Message: Cannot load texture jtd_fireandsmoke\images\smoke6.paa. Warning Message: Cannot load texture jtd_fireandsmoke\images\smoke7.paa. Warning Message: Cannot load texture jtd_fireandsmoke\images\smoke8.paa. Warning Message: Cannot load texture jtd_fireandsmoke\images\smoke9.paa. Warning Message: Cannot load texture jtd_fireandsmoke\images\smoke10.paa. Warning Message: Cannot load texture jtd_fireandsmoke\images\smoke11.paa. Warning Message: Cannot load texture jtd_fireandsmoke\images\smoke12.paa. Warning Message: Cannot load texture jtd_fireandsmoke\images\smoke13.paa. Warning Message: Cannot load texture jtd_fireandsmoke\images\smoke14.paa. Warning Message: Cannot load texture jtd_fireandsmoke\images\smoke15.paa. Warning Message: Cannot load texture jtd_fireandsmoke\images\smoke16.paa. Warning Message: Cannot load texture jtd_fireandsmoke\images\smoke17.paa. Warning Message: Cannot load texture jtd_fireandsmoke\images\smokegeneric1.paa. Warning Message: Cannot load texture jtd_fireandsmoke\images\smokegeneric2.paa. Warning Message: Cannot load texture jtd_fireandsmoke\images\flame1anim.paa. Warning Message: Cannot load texture jtd_fireandsmoke\images\flame2anim.paa. Warning Message: Cannot load texture jtd_fireandsmoke\images\birds1.paa. and ingame I also get the same message about not finding the scripts. What can be the problem here? I'm not signing it, just binarizing it. *edit* Oh, and apparently, the addon is now tiny (55kb) whereas it should be about 4mb or so. I guess there's a something I'm not doing right to compress all those scripts & textures into the PBO file. *edit 2* OK, I was trying to binarize in situ (dev folder in ArmA2 game folder), I moved the folder across to my Z: drive (my virtual ArmA tools drive) and now at least the images binarize. But now I'm just missing the scripts and sounds. In fact I'm missing the Scripts & Sounds folders, not just the files. Edited September 23, 2009 by DMarkwick Share this post Link to post Share on other sites
dmarkwick 261 Posted September 23, 2009 (edited) Thanks Snake Man :) that was the problem, I hadn't specified any file types. I didn't see anywhere on the "manual" where it was a requirement. I mean, it binarized the *.paa files without me mentioning them (once I'd transferred the project into Z: ), I just thought it might automatically binarize anything it recognised. Oh well, problem solved it seems, thanks :) Edited September 23, 2009 by DMarkwick Share this post Link to post Share on other sites